I
OF THE LEGENDARY PAST"LITTLE WARS" is the game of kings—for players in an inferior
social position. It can be played by boys of every age from twelve
to one hundred and fifty—and even later if the limbs remain
sufficiently supple—by girls of the better sort, and by a few rare
and gifted women. This is to be a full History of Little Wars from
its recorded and authenticated beginning until the present time, an
account of how to make little warfare, and hints of the most
priceless sort for the recumbent strategist....But first let it be noted in passing that there were
prehistoric "Little Wars." This is no new thing, no crude novelty;
but a thing tested by time, ancient and ripe in its essentials for
all its perennial freshness—like spring. There was a Someone who
fought Little Wars in the days of Queen Anne; a garden Napoleon.
His game was inaccurately observed and insufficiently recorded by
Laurence Sterne. It is clear that Uncle Toby and Corporal Trim were
playing Little Wars on a scale and with an elaboration exceeding
even the richness and beauty of the contemporary game. But the
curtain is drawn back only to tantalise us. It is scarcely
conceivable that anywhere now on earth the Shandean Rules remain on
record. Perhaps they were never committed to paper....And in all ages a certain barbaric warfare has been waged
with soldiers of tin and lead and wood, with the weapons of the
wild, with the catapult, the elastic circular garter, the
peashooter, the rubber ball, and such-like appliances—a mere
setting up and knocking down of men. Tin murder. The advance of
civilisation has swept such rude contests altogether from the
playroom. We know them no more....
II
THE BEGINNINGS OF MODERN LITTLE
WARFARETHE beginning of the game of Little War, as we know it,
became possible with the invention of the spring breechloader gun.
This priceless gift to boyhood appeared somewhen towards the end of
the last century, a gun capable of hitting a toy soldier nine times
out of ten at a distance of nine yards. It has completely
superseded all the spiral-spring and other makes of gun hitherto
used in playroom warfare. These spring breechloaders are made in
various sizes and patterns, but the one used in our game is that
known in England as the four-point-seven gun. It fires a wooden
cylinder about an inch long, and has a screw adjustment for
elevation and depression. It is an altogether elegant
weapon.It was with one of these guns that the beginning of our war
game was made. It was at Sandgate—in England.The present writer had been lunching with a friend—let
me veil his identity under the initials J. K. J.—in a room littered
with the irrepressible debris of a small boy's pleasures. On a
table near our own stood four or five soldiers and one of these
guns. Mr J. K. J., his more urgent needs satisfied and the coffee
imminent, drew a chair to this little table, sat down, examined the
gun discreetly, loaded it warily, aimed, and hit his man. Thereupon
he boasted of the deed, and issued challenges that were accepted
with avidity....He fired that day a shot that still echoes round the world.
An affair—let us parallel the Cannonade of Valmy and call it the
Cannonade of Sandgate—occurred, a shooting between opposed ranks of
soldiers, a shooting not very different in spirit—but how different
in results!—from the prehistoric warfare of catapult and garter.
"But suppose," said his antagonists; "suppose somehow one could
move the men!" and therewith opened a new world of
belligerence.The matter went no further with Mr J. K. J. The seed lay for
a time gathering strength, and then began to germinate with another
friend, Mr W. To Mr W. was broached the idea: "I believe that if
one set up a few obstacles on the floor, volumes of the British
Encyclopedia and so forth, to make a Country, and moved these
soldiers and guns about, one could have rather a good game, a kind
of kriegspiel."...Primitive attempts to realise the dream were interrupted by a
great rustle and chattering of lady visitors. They regarded the
objects upon the floor with the empty disdain of their sex for all
imaginative things.But the writer had in those days a very dear friend, a man
too ill for long excursions or vigorous sports (he has been dead
now these six years), of a very sweet companionable disposition, a
hearty jester and full of the spirit of play. To him the idea was
broached more fruitfully. We got two forces of toy soldiers, set
out a lumpish Encyclopaedic land upon the carpet, and began to
play. We arranged to move in alternate moves: first one moved all
his force and then the other; an infantry-man could move one foot
at each move, a cavalry-man two, a gun two, and it might fire six
shots; and if a man was moved up to touch another man, then we
tossed up and decided which man was dead. So we made a game, which
was not a good game, but which was very amusing once or twice. The
men were packed under the lee of fat volumes, while the guns,
animated by a spirit of their own, banged away at any exposed head,
or prowled about in search of a shot. Occasionally men came into
contact, with remarkable results. Rash is the man who trusts his
life to the spin of a coin. One impossible paladin slew in
succession nine men and turned defeat to victory, to the extreme
exasperation of the strategist who had led those victims to their
doom. This inordinate factor of chance eliminated play; the
individual freedom of guns turned battles into scandals of
crouching concealment; there was too much cover afforded by the
books and vast intervals of waiting while the players took aim. And
yet there was something about it.... It was a game crying aloud for
improvement.Improvement came almost simultaneously in several directions.
First there was the development of the Country. The soldiers did
not stand well on an ordinary carpet, the Encyclopedia made clumsy
cliff-like "cover", and more particularly the room in which the
game had its beginnings was subject to the invasion of callers,
alien souls, trampling skirt-swishers, chatterers, creatures
unfavourably impressed by the spectacle of two middle-aged men
playing with "toy soldiers" on the floor, and very heated and
excited about it. Overhead was the day nursery, with a wide extent
of smooth cork carpet (the natural terrain of toy soldiers), a
large box of bricks—such as I have described in Floor Games—and
certain large inch-thick boards.It was an easy task for the head of the household to evict
his offspring, annex these advantages, and set about planning a
more realistic country. (I forget what became of the children.) The
thick boards were piled up one upon another to form hills; holes
were bored in them, into which twigs of various shrubs were stuck
to represent trees; houses and sheds (solid and compact piles of
from three to six or seven inches high, and broad in proportion)
and walls were made with the bricks; ponds and swamps and rivers,
with fords and so forth indicated, were chalked out on the floor,
garden stones were brought in to represent great rocks, and the
"Country" at least of our perfected war game was in existence. We
discovered it was easy to cut out and bend and gum together paper
and cardboard walls, into which our toy bricks could be packed, and
on which we could paint doors and windows, creepers and rain-water
pipes, and so forth, to represent houses, castles, and churches in
a more realistic manner, and, growing skilful, we made various
bridges and so forth of card. Every boy who has ever put together
model villages knows how to do these things, and the attentive
reader will find them edifyingly represented in our photographic
illustrations.There has been little development since that time in the
Country. Our illustrations show the methods of arrangement, and the
reader will see how easily and readily the utmost variety of
battlefields can be made. (It is merely to be remarked that a too
crowded Country makes the guns ineffective and leads to a mere tree
to tree and house to house scramble, and that large open spaces
along the middle, or rivers without frequent fords and bridges,
lead to ineffective cannonades, because of the danger of any
advance. On the whole, too much cover is better than too little.)
We decided that one player should plan and lay out the Country, and
the other player choose from which side he would come. And to-day
we play over such landscapes in a cork-carpeted schoolroom, from
which the proper occupants are no longer evicted but remain to take
an increasingly responsible and less and less audible and
distressing share in the operations.