Android Studio 3.6 Development Essentials - Java Edition - Neil Smyth - E-Book

Android Studio 3.6 Development Essentials - Java Edition E-Book

Neil Smyth

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Beschreibung

Update your Android studio skills and build modern Android applications using Java

Key Features

  • Develop a comprehensive understanding of Android Jetpack
  • Build your familiarity with Android architecture guidelines
  • Study the design of Android applications and its user interfaces in-depth

Book Description

To meet the demands of the mobile market and keep its developer community ahead, Android rolls out frequent updates. Focussing on Android Jetpack libraries, this book teaches you how to build reliable Android applications using Java.

The book begins with the set-up of Android development and testing environments on Windows, macOS, and Linux. You will create an Android app and test it on an Android virtual device and a physical Android device. Next, you'll explore the features of Android Studio 3.6, Android 10, Android architecture, and Android Jetpack. Moving ahead, you'll cover touch-screen handling, cloud-based file storage, and foldable device support. The book then covers advanced topics such as views and widget implementation, multi-window support integration, and biometric authentication. Finally, you will learn to upload your app to the Google Play Console and handle the build process with Gradle.

By the end of this book, you'll have all the knowledge and skills needed to create modern Android applications.

What you will learn

  • Design UI for Android applications using Android Studio Editor
  • Build reliable apps with fewer coding errors using Android Jetpack
  • Test Android applications on physical devices and emulators
  • Explore unique ways to handle single- and multi-touch events
  • Use Gesture libraries to implement gesture and pinch recognition systems
  • Increase your app visibility with app links

Who this book is for

This book is ideal for application developers and programmers who want to leverage their Android skills using Java. A basic understanding of Java and Android SDK will help you to learn the concepts covered in this book more quickly.

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Veröffentlichungsjahr: 2020

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Android Studio 3.6

Development Essentials

Java Edition

Android Studio 3.6 Development Essentials – Java Edition

ISBN-13: 978-1-951442-14-9

© 2020 Neil Smyth / Payload Media, Inc. All Rights Reserved.

This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved.

The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions.

This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks.

Rev: 1.0

Table of Contents

1. Introduction

1.1 Downloading the Code Samples

1.2 Feedback

1.3 Errata

2. Setting up an Android Studio Development Environment

2.1 System Requirements

2.2 Downloading the Android Studio Package

2.3 Installing Android Studio

2.3.1 Installation on Windows

2.3.2 Installation on macOS

2.3.3 Installation on Linux

2.4 The Android Studio Setup Wizard

2.5 Installing Additional Android SDK Packages

2.6 Making the Android SDK Tools Command-line Accessible

2.6.1 Windows 7

2.6.2 Windows 8.1

2.6.3 Windows 10

2.6.4 Linux

2.6.5 macOS

2.7 Android Studio Memory Management

2.8 Updating Android Studio and the SDK

2.9 Summary

3. Creating an Example Android App in Android Studio

3.1 About the Project

3.2 Creating a New Android Project

3.3 Creating an Activity

3.4 Defining the Project and SDK Settings

3.5 Modifying the Example Application

3.6 Modifying the User Interface

3.7 Reviewing the Layout and Resource Files

3.8 Adding Interaction

3.9 Summary

4. Creating an Android Virtual Device (AVD) in Android Studio

4.1 About Android Virtual Devices

4.2 Creating a New AVD

4.3 Starting the Emulator

4.4 Running the Application in the AVD

4.5 Stopping a Running Application

4.6 Supporting Dark Theme

4.7 AVD Command-line Creation

4.8 Android Virtual Device Configuration Files

4.9 Moving and Renaming an Android Virtual Device

4.10 Summary

5. Using and Configuring the Android Studio AVD Emulator

5.1 The Emulator Environment

5.2 The Emulator Toolbar Options

5.3 Working in Zoom Mode

5.4 Resizing the Emulator Window

5.5 Extended Control Options

5.5.1 Location

5.5.2 Displays

5.5.3 Cellular

5.5.4 Camera

5.5.5 Battery

5.5.6 Phone

5.5.7 Directional Pad

5.5.8 Microphone

5.5.9 Fingerprint

5.5.10 Virtual Sensors

5.5.11 Snapshots

5.5.12 Record and Playback

5.5.13 Google Play

5.5.14 Settings

5.5.15 Help

5.6 Working with Snapshots

5.7 Configuring Fingerprint Emulation

5.8 Summary

6. A Tour of the Android Studio User Interface

6.1 The Welcome Screen

6.2 The Main Window

6.3 The Tool Windows

6.4 Android Studio Keyboard Shortcuts

6.5 Switcher and Recent Files Navigation

6.6 Changing the Android Studio Theme

6.7 Summary

7. Testing Android Studio Apps on a Physical Android Device

7.1 An Overview of the Android Debug Bridge (ADB)

7.2 Enabling ADB on Android based Devices

7.2.1 macOS ADB Configuration

7.2.2 Windows ADB Configuration

7.2.3 Linux adb Configuration

7.3 Testing the adb Connection

7.4 Summary

8. The Basics of the Android Studio Code Editor

8.1 The Android Studio Editor

8.2 Splitting the Editor Window

8.3 Code Completion

8.4 Statement Completion

8.5 Parameter Information

8.6 Parameter Name Hints

8.7 Code Generation

8.8 Code Folding

8.9 Quick Documentation Lookup

8.10 Code Reformatting

8.11 Finding Sample Code

8.12 Summary

9. An Overview of the Android Architecture

9.1 The Android Software Stack

9.2 The Linux Kernel

9.3 Android Runtime – ART

9.4 Android Libraries

9.4.1 C/C++ Libraries

9.5 Application Framework

9.6 Applications

9.7 Summary

10. The Anatomy of an Android Application

10.1 Android Activities

10.2 Android Fragments

10.3 Android Intents

10.4 Broadcast Intents

10.5 Broadcast Receivers

10.6 Android Services

10.7 Content Providers

10.8 The Application Manifest

10.9 Application Resources

10.10 Application Context

10.11 Summary

11. An Overview of Android View Binding

11.1 Find View by ID

11.2 View Bindings

11.3 Converting the AndroidSample Project

11.4 Enabling View Binding

11.5 Using View Bindings

11.6 Choosing an Option

11.7 Summary

12. Understanding Android Application and Activity Lifecycles

12.1 Android Applications and Resource Management

12.2 Android Process States

12.2.1 Foreground Process

12.2.2 Visible Process

12.2.3 Service Process

12.2.4 Background Process

12.2.5 Empty Process

12.3 Inter-Process Dependencies

12.4 The Activity Lifecycle

12.5 The Activity Stack

12.6 Activity States

12.7 Configuration Changes

12.8 Handling State Change

12.9 Summary

13. Handling Android Activity State Changes

13.1 New vs. Old Lifecycle Techniques

13.2 The Activity and Fragment Classes

13.3 Dynamic State vs. Persistent State

13.4 The Android Lifecycle Methods

13.5 Lifetimes

13.6 Foldable Devices and Multi-Resume

13.7 Disabling Configuration Change Restarts

13.8 Lifecycle Method Limitations

13.9 Summary

14. Android Activity State Changes by Example

14.1 Creating the State Change Example Project

14.2 Designing the User Interface

14.3 Overriding the Activity Lifecycle Methods

14.4 Filtering the Logcat Panel

14.5 Running the Application

14.6 Experimenting with the Activity

14.7 Summary

15. Saving and Restoring the State of an Android Activity

15.1 Saving Dynamic State

15.2 Default Saving of User Interface State

15.3 The Bundle Class

15.4 Saving the State

15.5 Restoring the State

15.6 Testing the Application

15.7 Summary

16. Understanding Android Views, View Groups and Layouts

16.1 Designing for Different Android Devices

16.2 Views and View Groups

16.3 Android Layout Managers

16.4 The View Hierarchy

16.5 Creating User Interfaces

16.6 Summary

17. A Guide to the Android Studio Layout Editor Tool

17.1 Basic vs. Empty Activity Templates

17.2 The Android Studio Layout Editor

17.3 Design Mode

17.4 The Palette

17.5 Design Mode and Layout Views

17.6 Code Mode

17.7 Split Mode

17.8 Setting Attributes

17.9 Converting Views

17.10 Displaying Sample Data

17.11 Creating a Custom Device Definition

17.12 Changing the Current Device

17.13 Multi Preview

17.14 Summary

18. A Guide to the Android ConstraintLayout

18.1 How ConstraintLayout Works

18.1.1 Constraints

18.1.2 Margins

18.1.3 Opposing Constraints

18.1.4 Constraint Bias

18.1.5 Chains

18.1.6 Chain Styles

18.2 Baseline Alignment

18.3 Working with Guidelines

18.4 Configuring Widget Dimensions

18.5 Working with Barriers

18.6 Ratios

18.7 ConstraintLayout Advantages

18.8 ConstraintLayout Availability

18.9 Summary

19. A Guide to using ConstraintLayout in Android Studio

19.1 Design and Layout Views

19.2 Autoconnect Mode

19.3 Inference Mode

19.4 Manipulating Constraints Manually

19.5 Adding Constraints in the Inspector

19.6 Viewing Constraints in the Attributes Window

19.7 Deleting Constraints

19.8 Adjusting Constraint Bias

19.9 Understanding ConstraintLayout Margins

19.10 The Importance of Opposing Constraints and Bias

19.11 Configuring Widget Dimensions

19.12 Adding Guidelines

19.13 Adding Barriers

19.14 Widget Group Alignment and Distribution

19.15 Converting other Layouts to ConstraintLayout

19.16 Summary

20. Working with ConstraintLayout Chains and Ratios in Android Studio

20.1 Creating a Chain

20.2 Changing the Chain Style

20.3 Spread Inside Chain Style

20.4 Packed Chain Style

20.5 Packed Chain Style with Bias

20.6 Weighted Chain

20.7 Working with Ratios

20.8 Summary

21. An Android Studio Layout Editor ConstraintLayout Tutorial

21.1 An Android Studio Layout Editor Tool Example

21.2 Creating a New Activity

21.3 Preparing the Layout Editor Environment

21.4 Adding the Widgets to the User Interface

21.5 Adding the Constraints

21.6 Testing the Layout

21.7 Using the Layout Inspector

21.8 Summary

22. Manual XML Layout Design in Android Studio

22.1 Manually Creating an XML Layout

22.2 Manual XML vs. Visual Layout Design

22.3 Summary

23. Managing Constraints using Constraint Sets

23.1 Java Code vs. XML Layout Files

23.2 Creating Views

23.3 View Attributes

23.4 Constraint Sets

23.4.1 Establishing Connections

23.4.2 Applying Constraints to a Layout

23.4.3 Parent Constraint Connections

23.4.4 Sizing Constraints

23.4.5 Constraint Bias

23.4.6 Alignment Constraints

23.4.7 Copying and Applying Constraint Sets

23.4.8 ConstraintLayout Chains

23.4.9 Guidelines

23.4.10 Removing Constraints

23.4.11 Scaling

23.4.12 Rotation

23.5 Summary

24. An Android ConstraintSet Tutorial

24.1 Creating the Example Project in Android Studio

24.2 Adding Views to an Activity

24.3 Setting View Attributes

24.4 Creating View IDs

24.5 Configuring the Constraint Set

24.6 Adding the EditText View

24.7 Converting Density Independent Pixels (dp) to Pixels (px)

24.8 Summary

25. A Guide to using Apply Changes in Android Studio

25.1 Introducing Apply Changes

25.2 Understanding Apply Changes Options

25.3 Using Apply Changes

25.4 Configuring Apply Changes Fallback Settings

25.5 An Apply Changes Tutorial

25.6 Using Apply Code Changes

25.7 Using Apply Changes and Restart Activity

25.8 Using Run App

25.9 Summary

26. An Overview and Example of Android Event Handling

26.1 Understanding Android Events

26.2 Using the android:onClick Resource

26.3 Event Listeners and Callback Methods

26.4 An Event Handling Example

26.5 Designing the User Interface

26.6 The Event Listener and Callback Method

26.7 Consuming Events

26.8 Summary

27. Android Touch and Multi-touch Event Handling

27.1 Intercepting Touch Events

27.2 The MotionEvent Object

27.3 Understanding Touch Actions

27.4 Handling Multiple Touches

27.5 An Example Multi-Touch Application

27.6 Designing the Activity User Interface

27.7 Implementing the Touch Event Listener

27.8 Running the Example Application

27.9 Summary

28. Detecting Common Gestures using the Android Gesture Detector Class

28.1 Implementing Common Gesture Detection

28.2 Creating an Example Gesture Detection Project

28.3 Implementing the Listener Class

28.4 Creating the GestureDetectorCompat Instance

28.5 Implementing the onTouchEvent() Method

28.6 Testing the Application

28.7 Summary

29. Implementing Custom Gesture and Pinch Recognition on Android

29.1 The Android Gesture Builder Application

29.2 The GestureOverlayView Class

29.3 Detecting Gestures

29.4 Identifying Specific Gestures

29.5 Installing and Running the Gesture Builder Application

29.6 Creating a Gestures File

29.7 Creating the Example Project

29.8 Extracting the Gestures File from the SD Card

29.9 Adding the Gestures File to the Project

29.10 Designing the User Interface

29.11 Loading the Gestures File

29.12 Registering the Event Listener

29.13 Implementing the onGesturePerformed Method

29.14 Testing the Application

29.15 Configuring the GestureOverlayView

29.16 Intercepting Gestures

29.17 Detecting Pinch Gestures

29.18 A Pinch Gesture Example Project

29.19 Summary

30. An Introduction to Android Fragments

30.1 What is a Fragment?

30.2 Creating a Fragment

30.3 Adding a Fragment to an Activity using the Layout XML File

30.4 Adding and Managing Fragments in Code

30.5 Handling Fragment Events

30.6 Implementing Fragment Communication

30.7 Summary

31. Using Fragments in Android Studio - An Example

31.1 About the Example Fragment Application

31.2 Creating the Example Project

31.3 Creating the First Fragment Layout

31.4 Creating the First Fragment Class

31.5 Creating the Second Fragment Layout

31.6 Adding the Fragments to the Activity

31.7 Making the Toolbar Fragment Talk to the Activity

31.8 Making the Activity Talk to the Text Fragment

31.9 Testing the Application

31.10 Summary

32. Modern Android App Architecture with Jetpack

32.1 What is Android Jetpack?

32.2 The “Old” Architecture

32.3 Modern Android Architecture

32.4 The ViewModel Component

32.5 The LiveData Component

32.6 ViewModel Saved State

32.7 LiveData and Data Binding

32.8 Android Lifecycles

32.9 Repository Modules

32.10 Summary

33. An Android Jetpack ViewModel Tutorial

33.1 About the Project

33.2 Creating the ViewModel Example Project

33.3 Reviewing the Project

33.3.1 The Main Activity

33.3.2 The Content Fragment

33.3.3 The ViewModel

33.4 Designing the Fragment Layout

33.5 Implementing the View Model

33.6 Associating the Fragment with the View Model

33.7 Modifying the Fragment

33.8 Accessing the ViewModel Data

33.9 Testing the Project

33.10 Summary

34. An Android Jetpack LiveData Tutorial

34.1 LiveData - A Recap

34.2 Adding LiveData to the ViewModel

34.3 Implementing the Observer

34.4 Summary

35. An Overview of Android Jetpack Data Binding

35.1 An Overview of Data Binding

35.2 The Key Components of Data Binding

35.2.1 The Project Build Configuration

35.2.2 The Data Binding Layout File

35.2.3 The Layout File Data Element

35.2.4 The Binding Classes

35.2.5 Data Binding Variable Configuration

35.2.6 Binding Expressions (One-Way)

35.2.7 Binding Expressions (Two-Way)

35.2.8 Event and Listener Bindings

35.3 Summary

36. An Android Jetpack Data Binding Tutorial

36.1 Removing the Redundant Code

36.2 Enabling Data Binding

36.3 Adding the Layout Element

36.4 Adding the Data Element to Layout File

36.5 Working with the Binding Class

36.6 Assigning the ViewModel Instance to the Data Binding Variable

36.7 Adding Binding Expressions

36.8 Adding the Conversion Method

36.9 Adding a Listener Binding

36.10 Testing the App

36.11 Summary

37. An Android ViewModel Saved State Tutorial

37.1 Understanding ViewModel State Saving

37.2 Implementing ViewModel State Saving

37.3 Saving and Restoring State

37.4 Adding Saved State Support to the ViewModelDemo Project

37.5 Summary

38. Working with Android Lifecycle-Aware Components

38.1 Lifecycle Awareness

38.2 Lifecycle Owners

38.3 Lifecycle Observers

38.4 Lifecycle States and Events

38.5 Summary

39. An Android Jetpack Lifecycle Awareness Tutorial

39.1 Creating the Example Lifecycle Project

39.2 Creating a Lifecycle Observer

39.3 Adding the Observer

39.4 Testing the Observer

39.5 Creating a Lifecycle Owner

39.6 Testing the Custom Lifecycle Owner

39.7 Summary

40. An Overview of the Navigation Architecture Component

40.1 Understanding Navigation

40.2 Declaring a Navigation Host

40.3 The Navigation Graph

40.4 Accessing the Navigation Controller

40.5 Triggering a Navigation Action

40.6 Passing Arguments

40.7 Summary

41. An Android Jetpack Navigation Component Tutorial

41.1 Creating the NavigationDemo Project

41.2 Adding Navigation to the Build Configuration

41.3 Creating the Navigation Graph Resource File

41.4 Declaring a Navigation Host

41.5 Adding Navigation Destinations

41.6 Designing the Destination Fragment Layouts

41.7 Adding an Action to the Navigation Graph

41.8 Implement the OnFragmentInteractionListener

41.9 Triggering the Action

41.10 Passing Data Using Safeargs

41.11 Summary

42. Creating and Managing Overflow Menus on Android

42.1 The Overflow Menu

42.2 Creating an Overflow Menu

42.3 Displaying an Overflow Menu

42.4 Responding to Menu Item Selections

42.5 Creating Checkable Item Groups

42.6 Menus and the Android Studio Menu Editor

42.7 Creating the Example Project

42.8 Designing the Menu

42.9 Modifying the onOptionsItemSelected() Method

42.10 Testing the Application

42.11 Summary

43. Animating User Interfaces with the Android Transitions Framework

43.1 Introducing Android Transitions and Scenes

43.2 Using Interpolators with Transitions

43.3 Working with Scene Transitions

43.4 Custom Transitions and TransitionSets in Code

43.5 Custom Transitions and TransitionSets in XML

43.6 Working with Interpolators

43.7 Creating a Custom Interpolator

43.8 Using the beginDelayedTransition Method

43.9 Summary

44. An Android Transition Tutorial using beginDelayedTransition

44.1 Creating the Android Studio TransitionDemo Project

44.2 Preparing the Project Files

44.3 Implementing beginDelayedTransition Animation

44.4 Customizing the Transition

44.5 Summary

45. Implementing Android Scene Transitions – A Tutorial

45.1 An Overview of the Scene Transition Project

45.2 Creating the Android Studio SceneTransitions Project

45.3 Identifying and Preparing the Root Container

45.4 Designing the First Scene

45.5 Designing the Second Scene

45.6 Entering the First Scene

45.7 Loading Scene 2

45.8 Implementing the Transitions

45.9 Adding the Transition File

45.10 Loading and Using the Transition Set

45.11 Configuring Additional Transitions

45.12 Summary

46. Working with the Floating Action Button and Snackbar

46.1 The Material Design

46.2 The Design Library

46.3 The Floating Action Button (FAB)

46.4 The Snackbar

46.5 Creating the Example Project

46.6 Reviewing the Project

46.7 Removing Navigation Features

46.8 Changing the Floating Action Button

46.9 Adding the ListView to the Content Layout

46.10 Adding Items to the ListView

46.11 Adding an Action to the Snackbar

46.12 Summary

47. Creating a Tabbed Interface using the TabLayout Component

47.1 An Introduction to the ViewPager

47.2 An Overview of the TabLayout Component

47.3 Creating the TabLayoutDemo Project

47.4 Creating the First Fragment

47.5 Duplicating the Fragments

47.6 Adding the TabLayout and ViewPager

47.7 Creating the Pager Adapter

47.8 Performing the Initialization Tasks

47.9 Testing the Application

47.10 Customizing the TabLayout

47.11 Displaying Icon Tab Items

47.12 Summary

48. Working with the RecyclerView and CardView Widgets

48.1 An Overview of the RecyclerView

48.2 An Overview of the CardView

48.3 Summary

49. An Android RecyclerView and CardView Tutorial

49.1 Creating the CardDemo Project

49.2 Modifying the Basic Activity Project

49.3 Designing the CardView Layout

49.4 Adding the RecyclerView

49.5 Creating the RecyclerView Adapter

49.6 Adding the Image Files

49.7 Initializing the RecyclerView Component

49.8 Testing the Application

49.9 Responding to Card Selections

49.10 Summary

50. A Layout Editor Sample Data Tutorial

50.1 Adding Sample Data to a Project

50.2 Using Custom Sample Data

50.3 Summary

51. Working with the AppBar and Collapsing Toolbar Layouts

51.1 The Anatomy of an AppBar

51.2 The Example Project

51.3 Coordinating the RecyclerView and Toolbar

51.4 Introducing the Collapsing Toolbar Layout

51.5 Changing the Title and Scrim Color

51.6 Summary

52. An Android Studio Master/Detail Flow Tutorial

52.1 The Master/Detail Flow

52.2 Creating a Master/Detail Flow Activity

52.3 The Anatomy of the Master/Detail Flow Template

52.4 Modifying the Master/Detail Flow Template

52.5 Changing the Content Model

52.6 Changing the Detail Pane

52.7 Modifying the WebsiteDetailFragment Class

52.8 Modifying the WebsiteListActivity Class

52.9 Adding Manifest Permissions

52.10 Running the Application

52.11 Summary

53. An Overview of Android Intents

53.1 An Overview of Intents

53.2 Explicit Intents

53.3 Returning Data from an Activity

53.4 Implicit Intents

53.5 Using Intent Filters

53.6 Checking Intent Availability

53.7 Summary

54. Android Explicit Intents – A Worked Example

54.1 Creating the Explicit Intent Example Application

54.2 Designing the User Interface Layout for MainActivity

54.3 Creating the Second Activity Class

54.4 Designing the User Interface Layout for ActivityB

54.5 Reviewing the Application Manifest File

54.6 Creating the Intent

54.7 Extracting Intent Data

54.8 Launching ActivityB as a Sub-Activity

54.9 Returning Data from a Sub-Activity

54.10 Testing the Application

54.11 Summary

55. Android Implicit Intents – A Worked Example

55.1 Creating the Android Studio Implicit Intent Example Project

55.2 Designing the User Interface

55.3 Creating the Implicit Intent

55.4 Adding a Second Matching Activity

55.5 Adding the Web View to the UI

55.6 Obtaining the Intent URL

55.7 Modifying the MyWebView Project Manifest File

55.8 Installing the MyWebView Package on a Device

55.9 Testing the Application

55.10 Summary

56. Android Broadcast Intents and Broadcast Receivers

56.1 An Overview of Broadcast Intents

56.2 An Overview of Broadcast Receivers

56.3 Obtaining Results from a Broadcast

56.4 Sticky Broadcast Intents

56.5 The Broadcast Intent Example

56.6 Creating the Example Application

56.7 Creating and Sending the Broadcast Intent

56.8 Creating the Broadcast Receiver

56.9 Registering the Broadcast Receiver

56.10 Testing the Broadcast Example

56.11 Listening for System Broadcasts

56.12 Summary

57. A Basic Overview of Threads and AsyncTasks

57.1 An Overview of Threads

57.2 The Application Main Thread

57.3 Thread Handlers

57.4 A Basic AsyncTask Example

57.5 Subclassing AsyncTask

57.6 Testing the App

57.7 Canceling a Task

57.8 Summary

58. An Overview of Android Started and Bound Services

58.1 Started Services

58.2 Intent Service

58.3 Bound Service

58.4 The Anatomy of a Service

58.5 Controlling Destroyed Service Restart Options

58.6 Declaring a Service in the Manifest File

58.7 Starting a Service Running on System Startup

58.8 Summary

59. Implementing an Android Started Service – A Worked Example

59.1 Creating the Example Project

59.2 Creating the Service Class

59.3 Adding the Service to the Manifest File

59.4 Starting the Service

59.5 Testing the IntentService Example

59.6 Using the Service Class

59.7 Creating the New Service

59.8 Modifying the User Interface

59.9 Running the Application

59.10 Creating an AsyncTask for Service Tasks

59.11 Summary

60. Android Local Bound Services – A Worked Example

60.1 Understanding Bound Services

60.2 Bound Service Interaction Options

60.3 An Android Studio Local Bound Service Example

60.4 Adding a Bound Service to the Project

60.5 Implementing the Binder

60.6 Binding the Client to the Service

60.7 Completing the Example

60.8 Testing the Application

60.9 Summary

61. Android Remote Bound Services – A Worked Example

61.1 Client to Remote Service Communication

61.2 Creating the Example Application

61.3 Designing the User Interface

61.4 Implementing the Remote Bound Service

61.5 Configuring a Remote Service in the Manifest File

61.6 Launching and Binding to the Remote Service

61.7 Sending a Message to the Remote Service

61.8 Summary

62. An Android Notifications Tutorial

62.1 An Overview of Notifications

62.2 Creating the NotifyDemo Project

62.3 Designing the User Interface

62.4 Creating the Second Activity

62.5 Creating a Notification Channel

62.6 Creating and Issuing a Basic Notification

62.7 Launching an Activity from a Notification

62.8 Adding Actions to a Notification

62.9 Bundled Notifications

62.10 Summary

63. An Android Direct Reply Notification Tutorial

63.1 Creating the DirectReply Project

63.2 Designing the User Interface

63.3 Creating the Notification Channel

63.4 Building the RemoteInput Object

63.5 Creating the PendingIntent

63.6 Creating the Reply Action

63.7 Receiving Direct Reply Input

63.8 Updating the Notification

63.9 Summary

64. Foldable Devices and Multi-Window Support

64.1 Foldables and Multi-Window Support

64.2 Using a Foldable Emulator

64.3 Entering Multi-Window Mode

64.4 Enabling and using Freeform Support

64.5 Checking for Freeform Support

64.6 Enabling Multi-Window Support in an App

64.7 Specifying Multi-Window Attributes

64.8 Detecting Multi-Window Mode in an Activity

64.9 Receiving Multi-Window Notifications

64.10 Launching an Activity in Multi-Window Mode

64.11 Configuring Freeform Activity Size and Position

64.12 Summary

65. An Overview of Android SQLite Databases

65.1 Understanding Database Tables

65.2 Introducing Database Schema

65.3 Columns and Data Types

65.4 Database Rows

65.5 Introducing Primary Keys

65.6 What is SQLite?

65.7 Structured Query Language (SQL)

65.8 Trying SQLite on an Android Virtual Device (AVD)

65.9 The Android Room Persistence Library

65.10 Summary

66. The Android Room Persistence Library

66.1 Revisiting Modern App Architecture

66.2 Key Elements of Room Database Persistence

66.2.1 Repository

66.2.2 Room Database

66.2.3 Data Access Object (DAO)

66.2.4 Entities

66.2.5 SQLite Database

66.3 Understanding Entities

66.4 Data Access Objects

66.5 The Room Database

66.6 The Repository

66.7 In-Memory Databases

66.8 Summary

67. An Android TableLayout and TableRow Tutorial

67.1 The TableLayout and TableRow Layout Views

67.2 Creating the Room Database Project

67.3 Converting to a LinearLayout

67.4 Adding the TableLayout to the User Interface

67.5 Configuring the TableRows

67.6 Adding the Button Bar to the Layout

67.7 Adding the RecyclerView

67.8 Adjusting the Layout Margins

67.9 Summary

68. An Android Room Database and Repository Tutorial

68.1 About the RoomDemo Project

68.2 Modifying the Build Configuration

68.3 Building the Entity

68.4 Creating the Data Access Object

68.5 Adding the Room Database

68.6 Adding the Repository

68.7 Modifying the ViewModel

68.8 Creating the Product Item Layout

68.9 Adding the RecyclerView Adapter

68.10 Preparing the Main Fragment

68.11 Adding the Button Listeners

68.12 Adding LiveData Observers

68.13 Initializing the RecyclerView

68.14 Testing the RoomDemo App

68.15 Summary

69. Accessing Cloud Storage using the Android Storage Access Framework

69.1 The Storage Access Framework

69.2 Working with the Storage Access Framework

69.3 Filtering Picker File Listings

69.4 Handling Intent Results

69.5 Reading the Content of a File

69.6 Writing Content to a File

69.7 Deleting a File

69.8 Gaining Persistent Access to a File

69.9 Summary

70. An Android Storage Access Framework Example

70.1 About the Storage Access Framework Example

70.2 Creating the Storage Access Framework Example

70.3 Designing the User Interface

70.4 Declaring Request Codes

70.5 Creating a New Storage File

70.6 The onActivityResult() Method

70.7 Saving to a Storage File

70.8 Opening and Reading a Storage File

70.9 Testing the Storage Access Application

70.10 Summary

71. Implementing Video Playback on Android using the VideoView and MediaController Classes

71.1 Introducing the Android VideoView Class

71.2 Introducing the Android MediaController Class

71.3 Creating the Video Playback Example

71.4 Designing the VideoPlayer Layout

71.5 Downloading the Video File

71.6 Configuring the VideoView

71.7 Adding the MediaController to the Video View

71.8 Setting up the onPreparedListener

71.9 Summary

72. Android Picture-in-Picture Mode

72.1 Picture-in-Picture Features

72.2 Enabling Picture-in-Picture Mode

72.3 Configuring Picture-in-Picture Parameters

72.4 Entering Picture-in-Picture Mode

72.5 Detecting Picture-in-Picture Mode Changes

72.6 Adding Picture-in-Picture Actions

72.7 Summary

73. An Android Picture-in-Picture Tutorial

73.1 Adding Picture-in-Picture Support to the Manifest

73.2 Adding a Picture-in-Picture Button

73.3 Entering Picture-in-Picture Mode

73.4 Detecting Picture-in-Picture Mode Changes

73.5 Adding a Broadcast Receiver

73.6 Adding the PiP Action

73.7 Testing the Picture-in-Picture Action

73.8 Summary

74. Making Runtime Permission Requests in Android

74.1 Understanding Normal and Dangerous Permissions

74.2 Creating the Permissions Example Project

74.3 Checking for a Permission

74.4 Requesting Permission at Runtime

74.5 Providing a Rationale for the Permission Request

74.6 Testing the Permissions App

74.7 Summary

75. Android Audio Recording and Playback using MediaPlayer and MediaRecorder

75.1 Playing Audio

75.2 Recording Audio and Video using the MediaRecorder Class

75.3 About the Example Project

75.4 Creating the AudioApp Project

75.5 Designing the User Interface

75.6 Checking for Microphone Availability

75.7 Performing the Activity Initialization

75.8 Implementing the recordAudio() Method

75.9 Implementing the stopAudio() Method

75.10 Implementing the playAudio() method

75.11 Configuring and Requesting Permissions

75.12 Testing the Application

75.13 Summary

76. Working with the Google Maps Android API in Android Studio

76.1 The Elements of the Google Maps Android API

76.2 Creating the Google Maps Project

76.3 Obtaining Your Developer Signature

76.4 Adding the Apache HTTP Legacy Library Requirement

76.5 Testing the Application

76.6 Understanding Geocoding and Reverse Geocoding

76.7 Adding a Map to an Application

76.8 Requesting Current Location Permission

76.9 Displaying the User’s Current Location

76.10 Changing the Map Type

76.11 Displaying Map Controls to the User

76.12 Handling Map Gesture Interaction

76.12.1 Map Zooming Gestures

76.12.2 Map Scrolling/Panning Gestures

76.12.3 Map Tilt Gestures

76.12.4 Map Rotation Gestures

76.13 Creating Map Markers

76.14 Controlling the Map Camera

76.15 Summary

77. Printing with the Android Printing Framework

77.1 The Android Printing Architecture

77.2 The Print Service Plugins

77.3 Google Cloud Print

77.4 Printing to Google Drive

77.5 Save as PDF

77.6 Printing from Android Devices

77.7 Options for Building Print Support into Android Apps

77.7.1 Image Printing

77.7.2 Creating and Printing HTML Content

77.7.3 Printing a Web Page

77.7.4 Printing a Custom Document

77.8 Summary

78. An Android HTML and Web Content Printing Example

78.1 Creating the HTML Printing Example Application

78.2 Printing Dynamic HTML Content

78.3 Creating the Web Page Printing Example

78.4 Removing the Floating Action Button

78.5 Removing Navigation Features

78.6 Designing the User Interface Layout

78.7 Loading the Web Page into the WebView

78.8 Adding the Print Menu Option

78.9 Summary

79. A Guide to Android Custom Document Printing

79.1 An Overview of Android Custom Document Printing

79.1.1 Custom Print Adapters

79.2 Preparing the Custom Document Printing Project

79.3 Creating the Custom Print Adapter

79.4 Implementing the onLayout() Callback Method

79.5 Implementing the onWrite() Callback Method

79.6 Checking a Page is in Range

79.7 Drawing the Content on the Page Canvas

79.8 Starting the Print Job

79.9 Testing the Application

79.10 Summary

80. An Introduction to Android App Links

80.1 An Overview of Android App Links

80.2 App Link Intent Filters

80.3 Handling App Link Intents

80.4 Associating the App with a Website

80.5 Summary

81. An Android Studio App Links Tutorial

81.1 About the Example App

81.2 The Database Schema

81.3 Loading and Running the Project

81.4 Adding the URL Mapping

81.5 Adding the Intent Filter

81.6 Adding Intent Handling Code

81.7 Testing the App Link

81.8 Associating an App Link with a Web Site

81.9 Summary

82. A Guide to the Android Studio Profiler

82.1 Accessing the Android Profiler

82.2 Enabling Advanced Profiling

82.3 The Android Profiler Tool Window

82.4 The Sessions Panel

82.5 The CPU Profiler

82.6 Memory Profiler

82.7 Network Profiler

82.8 Energy Profiler

82.9 Summary

83. An Android Biometric Authentication Tutorial

83.1 An Overview of Biometric Authentication

83.2 Creating the Biometric Authentication Project

83.3 Configuring Device Fingerprint Authentication

83.4 Adding the Biometric Permission to the Manifest File

83.5 Designing the User Interface

83.6 Adding a Toast Convenience Method

83.7 Checking the Security Settings

83.8 Configuring the Authentication Callbacks

83.9 Adding the CancellationSignal

83.10 Starting the Biometric Prompt

83.11 Testing the Project

83.12 Summary

84. Creating, Testing and Uploading an Android App Bundle

84.1 The Release Preparation Process

84.2 Android App Bundles

84.3 Register for a Google Play Developer Console Account

84.4 Configuring the App in the Console

84.5 Enabling Google Play App Signing

84.6 Creating a Keystore File

84.7 Creating the Android App Bundle

84.8 Generating Test APK Files

84.9 Uploading the App Bundle to the Google Play Developer Console

84.10 Exploring the App Bundle

84.11 Managing Testers

84.12 Uploading New App Bundle Revisions

84.13 Analyzing the App Bundle File

84.14 Enabling Google Play Signing for an Existing App

84.15 Summary

85. An Overview of Android Dynamic Feature Modules

85.1 An Overview of Dynamic Feature Modules

85.2 Dynamic Feature Module Architecture

85.3 Creating a Dynamic Feature Module

85.4 Converting an Existing Module for Dynamic Delivery

85.5 Working with Dynamic Feature Modules

85.6 Handling Large Dynamic Feature Modules

85.7 Summary

86. An Android Studio Dynamic Feature Tutorial

86.1 Creating the DynamicFeature Project

86.2 Adding Dynamic Feature Support to the Project

86.3 Designing the Base Activity User Interface

86.4 Adding the Dynamic Feature Module

86.5 Reviewing the Dynamic Feature Module

86.6 Adding the Dynamic Feature Activity

86.7 Implementing the launchIntent() Method

86.8 Uploading the App Bundle for Testing

86.9 Implementing the installFeature() Method

86.10 Adding the Update Listener

86.11 Handling Large Downloads

86.12 Using Deferred Installation

86.13 Removing a Dynamic Module

86.14 Summary

87. An Overview of Gradle in Android Studio

87.1 An Overview of Gradle

87.2 Gradle and Android Studio

87.2.1 Sensible Defaults

87.2.2 Dependencies

87.2.3 Build Variants

87.2.4 Manifest Entries

87.2.5 APK Signing

87.2.6 ProGuard Support

87.3 The Top-level Gradle Build File

87.4 Module Level Gradle Build Files

87.5 Configuring Signing Settings in the Build File

87.6 Running Gradle Tasks from the Command-line

87.7 Summary

Index

1. Introduction

In 2018 Google introduced Android Jetpack to the developer community. Designed to make it quicker and easier to develop modern and reliable Android apps, Jetpack consists of a set of tools, libraries and architectural guidelines. The main elements of Android Jetpack consist of the Android Studio Integrated Development Environment (IDE), the Android Architecture Components and the Modern App Architecture Guidelines, all of which are covered in this latest edition of Android Studio Development Essentials.

Fully updated for Android Studio 3.6 and Android 10 (Q), the goal of this book is to teach the skills necessary to develop Android based applications using the Java programming language.

Beginning with the basics, this book provides an outline of the steps necessary to set up an Android development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the Layout Editor tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment.

Chapters are also included covering the Android Architecture Components including view models, lifecycle management, Room database access, app navigation, live data and data binding.

More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This edition of the book also covers printing, transitions, cloud-based file storage and foldable device support.

The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers and collapsing toolbars.

In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, and submitting apps to the Google Play Developer Console.

Other key features of Android Studio 3.6 and Android 10 are also covered in detail including the Layout Editor, the ConstraintLayout and ConstraintSet classes, view binding, constraint chains, barriers and direct reply notifications.

Chapters also cover advanced features of Android Studio such as App Links, Dynamic Delivery, the Android Studio Profiler and Gradle build configuration.

Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac or Linux system and ideas for some apps to develop, you are ready to get started.

1.1 Downloading the Code Samples

The source code and Android Studio project files for the examples contained in this book are available for download at:

https://www.ebookfrenzy.com/retail/androidstudio36/index.php

The steps to load a project from the code samples into Android Studio are as follows:

1. From the Welcome to Android Studio dialog, select the Open an existing Android Studio project option.

2. In the project selection dialog, navigate to and select the folder containing the project to be imported and click on OK.

1.2 Feedback

We want you to be satisfied with your purchase of this book. If you find any errors in the book, or have any comments, questions or concerns please contact us at [email protected].

1.3 Errata

While we make every effort to ensure the accuracy of the content of this book, it is inevitable that a book covering a subject area of this size and complexity may include some errors and oversights. Any known issues with the book will be outlined, together with solutions, at the following URL:

https://www.ebookfrenzy.com/errata/androidstudio36.html

In the event that you find an error not listed in the errata, please let us know by emailing our technical support team at [email protected]. They are there to help you and will work to resolve any problems you may encounter.

2. Setting up an Android Studio Development Environment

Before any work can begin on the development of an Android application, the first step is to configure a computer system to act as the development platform. This involves a number of steps consisting of installing the Android Studio Integrated Development Environment (IDE) which also includes the Android Software Development Kit (SDK) and OpenJDK Java development environment.

This chapter will cover the steps necessary to install the requisite components for Android application development on Windows, macOS and Linux based systems.

2.1 System Requirements

Android application development may be performed on any of the following system types:

•Windows 7/8/10 (32-bit or 64-bit though the Android emulator will only run on 64-bit systems)

•macOS 10.10 or later (Intel based systems only)

•ChromeOS device with Intel i5 or higher and minimum 8GB of RAM

•Linux systems with version 2.19 or later of GNU C Library (glibc)

•Minimum of 4GB of RAM (8GB is preferred)

•Approximately 4GB of available disk space

•1280 x 800 minimum screen resolution

2.2 Downloading the Android Studio Package

Most of the work involved in developing applications for Android will be performed using the Android Studio environment. The content and examples in this book were created based on Android Studio version 3.6 using the Android 10.0 (Q) API 29 SDK which, at the time writing are the current versions.

Android Studio is, however, subject to frequent updates so a newer version may have been released since this book was published.

The latest release of Android Studio may be downloaded from the primary download page which can be found at the following URL:

https://developer.android.com/studio/index.html

If this page provides instructions for downloading a newer version of Android Studio it is important to note that there may be some minor differences between this book and the software. A web search for Android Studio 3.6 should provide the option to download the older version in the event that these differences become a problem. Alternatively, visit the following web page to find Android Studio 3.6 in the archives:

https://developer.android.com/studio/archive

2.3 Installing Android Studio

Once downloaded, the exact steps to install Android Studio differ depending on the operating system on which the installation is being performed.

2.3.1 Installation on Windows

Locate the downloaded Android Studio installation executable file (named android-studio-ide-<version>-windows.exe) in a Windows Explorer window and double-click on it to start the installation process, clicking the Yes button in the User Account Control dialog if it appears.

Once the Android Studio setup wizard appears, work through the various screens to configure the installation to meet your requirements in terms of the file system location into which Android Studio should be installed and whether or not it should be made available to other users of the system. When prompted to select the components to install, make sure that the Android Studio and Android Virtual Device options are all selected.

Although there are no strict rules on where Android Studio should be installed on the system, the remainder of this book will assume that the installation was performed into C:\Program Files\Android\Android Studio and that the Android SDK packages have been installed into the user’s AppData\Local\Android\sdk sub-folder. Once the options have been configured, click on the Install button to begin the installation process.

On versions of Windows with a Start menu, the newly installed Android Studio can be launched from the entry added to that menu during the installation. The executable may be pinned to the task bar for easy access by navigating to the Android Studio\bin directory, right-clicking on the executable and selecting the Pin to Taskbar menu option. Note that the executable is provided in 32-bit (studio) and 64-bit (studio64) executable versions. If you are running a 32-bit system be sure to use the studio executable.

2.3.2 Installation on macOS

Android Studio for macOS is downloaded in the form of a disk image (.dmg) file. Once the android-studio-ide-<version>-mac.dmg file has been downloaded, locate it in a Finder window and double-click on it to open it as shown in Figure 2-1:

Figure 2-1

To install the package, simply drag the Android Studio icon and drop it onto the Applications folder. The Android Studio package will then be installed into the Applications folder of the system, a process which will typically take a few minutes to complete.

To launch Android Studio, locate the executable in the Applications folder using a Finder window and double-click on it.

For future easier access to the tool, drag the Android Studio icon from the Finder window and drop it onto the dock.

2.3.3 Installation on Linux

Having downloaded the Linux Android Studio package, open a terminal window, change directory to the location where Android Studio is to be installed and execute the following command:

unzip /<path to package>/android-studio-ide-<version>-linux.zip

Note that the Android Studio bundle will be installed into a sub-directory named android-studio. Assuming, therefore, that the above command was executed in /home/demo, the software packages will be unpacked into /home/demo/android-studio.

To launch Android Studio, open a terminal window, change directory to the android-studio/bin sub-directory and execute the following command:

./studio.sh

When running on a 64-bit Linux system, it will be necessary to install some 32-bit support libraries before Android Studio will run. On Ubuntu these libraries can be installed using the following command:

sudo apt-get install libc6:i386 libncurses5:i386 libstdc++6:i386 lib32z1 libbz2-1.0:i386

On Red Hat and Fedora based 64-bit systems, use the following command:

sudo yum install zlib.i686 ncurses-libs.i686 bzip2-libs.i686

2.4 The Android Studio Setup Wizard

The first time that Android Studio is launched after being installed, a dialog will appear providing the option to import settings from a previous Android Studio version. If you have settings from a previous version and would like to import them into the latest installation, select the appropriate option and location. Alternatively, indicate that you do not need to import any previous settings and click on the OK button to proceed.

Next, the setup wizard may appear as shown in Figure 2-2 though this dialog does not appear on all platforms:

Figure 2-2

If the wizard appears, click on the Next button, choose the Standard installation option and click on Next once again.

Android Studio will proceed to download and configure the latest Android SDK and some additional components and packages. Once this process has completed, click on the Finish button in the Downloading Components dialog at which point the Welcome to Android Studio screen should then appear:

Figure 2-3

2.5 Installing Additional Android SDK Packages

The steps performed so far have installed Java, the Android Studio IDE and the current set of default Android SDK packages. Before proceeding, it is worth taking some time to verify which packages are installed and to install any missing or updated packages.

This task can be performed using the Android SDK Settingsscreen, which may be launched from within the Android Studio tool by selecting the Configure -> SDK Manager option from within the Android Studio welcome dialog. Once invoked, the Android SDK screen of the default settings dialog will appear as shown in Figure 2-4:

Figure 2-4

Immediately after installing Android Studio for the first time it is likely that only the latest released version of the Android SDK has been installed. To install older versions of the Android SDK simply select the checkboxes corresponding to the versions and click on the Apply button.

It is also possible that updates will be listed as being available for the latest SDK. To access detailed information about the packages that are available for update, enable the Show Package Details option located in the lower right-hand corner of the screen. This will display information similar to that shown in Figure 2-5:

Figure 2-5

The above figure highlights the availability of an update. To install the updates, enable the checkbox to the left of the item name and click on the Apply button.

In addition to the Android SDK packages, a number of tools are also installed for building Android applications. To view the currently installed packages and check for updates, remain within the SDK settings screen and select the SDK Tools tab as shown in Figure 2-6:

Figure 2-6

Within the Android SDK Tools screen, make sure that the following packages are listed as Installed in the Status column:

•Android SDK Build-tools

•Android Emulator

•Android SDK Platform-tools

•Android SDK Tools

•Google Play Services

•Intel x86 Emulator Accelerator (HAXM installer)

•Google USB Driver (Windows only)

In the event that any of the above packages are listed as Not Installed or requiring an update, simply select the checkboxes next to those packages and click on the Apply button to initiate the installation process.

Once the installation is complete, review the package list and make sure that the selected packages are now listed as Installed in the Status column. If any are listed as Not installed, make sure they are selected and click on the Apply button again.

2.6 Making the Android SDK Tools Command-line Accessible

Most of the time, the underlying tools of the Android SDK will be accessed from within the Android Studio environment. That being said, however, there will also be instances where it will be useful to be able to invoke those tools from a command prompt or terminal window. In order for the operating system on which you are developing to be able to find these tools, it will be necessary to add them to the system’s PATH environment variable.

Regardless of operating system, the PATH variable needs to be configured to include the following paths (where <path_to_android_sdk_installation> represents the file system location into which the Android SDK was installed):

<path_to_android_sdk_installation>/sdk/tools

<path_to_android_sdk_installation>/sdk/tools/bin

<path_to_android_sdk_installation>/sdk/platform-tools

The location of the SDK on your system can be identified by launching the SDK Manager and referring to the Android SDK Location: field located at the top of the settings panel as highlighted in Figure 2-7:

Figure 2-7

Once the location of the SDK has been identified, the steps to add this to the PATH variable are operating system dependent:

2.6.1 Windows 7

1. Right-click on Computer in the desktop start menu and select Properties from the resulting menu.

2. In the properties panel, select the Advanced System Settings link and, in the resulting dialog, click on the Environment Variables… button.

3. In the Environment Variables dialog, locate the Path variable in the System variables list, select it and click on the Edit… button. Using the New button in the edit dialog, add three new entries to the path. For example, assuming the Android SDK was installed into C:\Users\demo\AppData\Local\Android\Sdk, the following entries would need to be added:

C:\Users\demo\AppData\Local\Android\Sdk\platform-tools

C:\Users\demo\AppData\Local\Android\Sdk\tools

C:\Users\demo\AppData\Local\Android\Sdk\tools\bin

4. Click on OK in each dialog box and close the system properties control panel.

Once the above steps are complete, verify that the path is correctly set by opening a Command Prompt window (Start -> All Programs -> Accessories -> Command Prompt) and at the prompt enter:

echo %Path%

The returned path variable value should include the paths to the Android SDK platform tools folders. Verify that the platform-tools value is correct by attempting to run the adb tool as follows:

adb

The tool should output a list of command line options when executed.

Similarly, check the tools path setting by attempting to launch the AVD Manager command line tool (don’t worry if the avdmanager tool reports a problem with Java - this will be addressed later):

avdmanager

In the event that a message similar to the following message appears for one or both of the commands, it is most likely that an incorrect path was appended to the Path environment variable:

'adb' is not recognized as an internal or external command,

operable program or batch file.

2.6.2 Windows 8.1

1. On the start screen, move the mouse to the bottom right-hand corner of the screen and select Search from the resulting menu. In the search box, enter Control Panel. When the Control Panel icon appears in the results area, click on it to launch the tool on the desktop.

2. Within the Control Panel, use the Category menu to change the display to Large Icons. From the list of icons select the one labeled System.

3. Follow the steps outlined for Windows 7 starting from step 2 through to step 4.

Open the command prompt window (move the mouse to the bottom right-hand corner of the screen, select the Search option and enter cmd into the search box). Select Command Prompt from the search results.

Within the Command Prompt window, enter:

echo %Path%

The returned path variable value should include the paths to the Android SDK platform tools folders. Verify that the platform-tools value is correct by attempting to run the adb tool as follows:

adb

The tool should output a list of command line options when executed.

Similarly, check the tools path setting by attempting to run the AVD Manager command line tool (don’t worry if the avdmanager tool reports a problem with Java - this will be addressed later):

avdmanager

In the event that a message similar to the following message appears for one or both of the commands, it is most likely that an incorrect path was appended to the Path environment variable:

'adb' is not recognized as an internal or external command,

operable program or batch file.

2.6.3 Windows 10

Right-click on the Start menu, select Settings from the resulting menu and enter “Edit the system environment variables” into the Find a setting text field. In the System Properties dialog, click the Environment Variables... button. Follow the steps outlined for Windows 7 starting from step 3.

2.6.4 Linux

On Linux, this configuration can typically be achieved by adding a command to the .bashrc file in your home directory (specifics may differ depending on the particular Linux distribution in use). Assuming that the Android SDK bundle package was installed into /home/demo/Android/sdk, the export line in the .bashrc file would read as follows:

export PATH=/home/demo/Android/sdk/platform-tools:/home/demo/Android/sdk/tools:/home/demo/Android/sdk/tools/bin:/home/demo/android-studio/bin:$PATH

Note also that the above command adds the android-studio/bin directory to the PATH variable. This will enable the studio.sh script to be executed regardless of the current directory within a terminal window.

2.6.5 macOS

A number of techniques may be employed to modify the $PATH environment variable on macOS. Arguably the cleanest method is to add a new file in the /etc/paths.d directory containing the paths to be added to $PATH. Assuming an Android SDK installation location of /Users/demo/Library/Android/sdk, the path may be configured by creating a new file named android-sdk in the /etc/paths.d directory containing the following lines:

/Users/demo/Library/Android/sdk/tools

/Users/demo/Library/Android/sdk/tools/bin

/Users/demo/Library/Android/sdk/platform-tools

Note that since this is a system directory it will be necessary to use the sudo command when creating the file. For example:

sudo vi /etc/paths.d/android-sdk

2.7 Android Studio Memory Management

Android Studio is a large and complex software application that consists of many background processes. Although Android Studio has been criticized in the past for providing less than optimal performance, Google has made significant performance improvements in recent releases and continues to do so with each new version. Part of these improvements include allowing the user to configure the amount of memory used by both the Android Studio IDE and the background processes used to build and run apps. This allows the software to take advantage of systems with larger amounts of RAM.

If you are running Android Studio on a system with sufficient unused RAM to increase these values (this feature is only available on 64-bit systems with 5GB or more of RAM) and find that Android Studio performance appears to be degraded it may be worth experimenting with these memory settings. Android Studio may also notify you that performance can be increased via a dialog similar to the one shown below:

Figure 2-8

To view and modify the current memory configuration, select the File -> Settings... (Android Studio -> Preferences... on macOS) menu option and, in the resulting dialog, select the Memory Settings option listed under System Settings in the left-hand navigation panel as illustrated in Figure 2-9 below.

When changing the memory allocation, be sure not to allocate more memory than necessary or than your system can spare without slowing down other processes.

Figure 2-9

The IDE memory setting adjusts the memory allocated to Android Studio and applies regardless of the currently loaded project. When a project is built and run from within Android Studio, on the other hand, a number of background processes (referred to as daemons) perform the task of compiling and running the app. When compiling and running large and complex projects, build time may potentially be improved by adjusting the daemon heap settings. Unlike the IDE heap settings, these settings apply only to the current project.

2.8 Updating Android Studio and the SDK

From time to time new versions of Android Studio and the Android SDK are released. New versions of the SDK are installed using the Android SDK Manager. Android Studio will typically notify you when an update is ready to be installed.

To manually check for Android Studio updates, click on the Configure -> Check for Updates menu option within the Android Studio welcome screen, or use the Help -> Check for Updates... (Android Studio -> Check for Updates... on macOS) menu option accessible from within the Android Studio main window.

2.9 Summary

Prior to beginning the development of Android based applications, the first step is to set up a suitable development environment. This consists of the Android SDKs and Android Studio IDE (which also includes the OpenJDK development environment). In this chapter, we have covered the steps necessary to install these packages on Windows, macOS and Linux.

3. Creating an Example Android App in Android Studio

The preceding chapters of this book have covered the steps necessary to configure an environment suitable for the development of Android applications using the Android Studio IDE. Before moving on to slightly more advanced topics, now is a good time to validate that all of the required development packages are installed and functioning correctly. The best way to achieve this goal is to create an Android application and compile and run it. This chapter will cover the creation of a simple Android application project using Android Studio. Once the project has been created, a later chapter will explore the use of the Android emulator environment to perform a test run of the application.

3.1 About the Project

The project created in this chapter takes the form of a very simple currency conversion calculator (so simple, in fact, that it only converts from dollars to euros and does so using an estimated conversion rate). The project will also make use of one of the most basic of Android Studio project templates. This simplicity allows us to introduce some of the key aspects of Android app development without overwhelming the beginner by trying to introduce too many concepts, such as the recommended app architecture and Android architecture components, at once. When following the tutorial in this chapter, rest assured that all of the techniques and code used in this initial example project will be covered in much greater detail in later chapters.

3.2 Creating a New Android Project

The first step in the application development process is to create a new project within the Android Studio environment. Begin, therefore, by launching Android Studio so that the “Welcome to Android Studio” screen appears as illustrated in Figure 3-1:

Figure 3-1

Once this window appears, Android Studio is ready for a new project to be created. To create the new project, simply click on the Start a new Android Studio project option to display the first screen of the New Project wizard.

3.3 Creating an Activity

The first step is to define the type of initial activity that is to be created for the application. Options are available to create projects for Phone and Tablet, Wear OS, TV, Android Audio or Android Things. A range of different activity types is available when developing Android applications, many of which will be covered extensively in later chapters. For the purposes of this example, however, simply select the option to create an Empty Activity on the Phone and Tablet screen. The Empty Activity option creates a template user interface consisting of a single TextView object.

Figure 3-2

With the Empty Activity option selected, click Next to continue with the project configuration.

3.4 Defining the Project and SDK Settings

In the project configuration window (Figure 3-3), set the Name field to AndroidSample. The application name is the name by which the application will be referenced and identified within Android Studio and is also the name that would be used if the completed application were to go on sale in the Google Play store.

The Package nameis used to uniquely identify the application within the Android application ecosystem. Although this can be set to any string that uniquely identifies your app, it is traditionally based on the reversed URL of your domain name followed by the name of the application. For example, if your domain is www.mycompany.com, and the application has been named AndroidSample, then the package name might be specified as follows:

com.mycompany.androidsample

If you do not have a domain name you can enter any other string into the Company Domain field, or you may use example.com for the purposes of testing, though this will need to be changed before an application can be published:

com.example.androidsample

The Save location setting will default to a location in the folder named AndroidStudioProjects located in your home directory and may be changed by clicking on the folder icon to the right of the text field containing the current path setting.

Set the minimum SDK setting to API 26: Android 8.0 (Oreo). This is the SDK that will be used in most of the projects created in this book unless a necessary feature is only available in a more recent version.

Figure 3-3

Finally, change the Language menu to Java and click on Finish to initiate the project creation process.

3.5 Modifying the Example Application

At this point, Android Studio has created a minimal example application project and opened the main window.

Figure 3-4

The newly created project and references to associated files are listed in the Project tool windowlocated on the left-hand side of the main project window. The Project tool window has a number of modes in which information can be displayed. By default, this panel should be in Android mode. This setting is controlled by the menu at the top of the panel as highlighted in Figure 3-5. If the panel is not currently in Android mode, use the menu to switch mode:

Figure 3-5

3.6 Modifying the User Interface

The user interface design for our activity is stored in a file named activity_main.xml which, in turn, is located under app -> res -> layout in the project file hierarchy. Once located in the Project tool window, double-click on thefile to load it into the user interface Layout Editor tool which will appear in the center panel of the Android Studio main window:

Figure 3-6

In the toolbar across the top of the Layout Editor window is a menu (currently set to Pixel in the above figure) which is reflected in the visual representation of the device within the Layout Editor panel. A wide range of other device options are available for selection by clicking on this menu.

To change the orientation of the device representation between landscape and portrait simply use the drop down menu immediately to the left of the device selection menu showing the icon.

As can be seen in the device screen, the content layout already includes a label that displays a “Hello World!” message. Running down the left-hand side of the panel is a palette containing different categories of user interface components that may be used to construct a user interface, such as buttons, labels and text fields. It should be noted, however, that not all user interface components are obviously visible to the user. One such category consists of layouts. Android supports a variety of layouts that provide different levels of control over how visual user interface components are positioned and managed on the screen. Though it is difficult to tell from looking at the visual representation of the user interface, the current design has been created using a ConstraintLayout. This can be confirmed by reviewing the information in the Component Tree panel which, by default, is located in the lower left-hand corner of the Layout Editor panel and is shown in Figure 3-7:

Figure 3-7

As we can see from the component tree hierarchy, the user interface layout consists of a ConstraintLayout parent and a TextView child object.

Before proceeding, also check that the Layout Editor’s Autoconnect mode is enabled. This means that as components are added to the layout, the Layout Editor will automatically add constraints to make sure the components are correctly positioned for different screen sizes and device orientations (a topic that will be covered in much greater detail in future chapters). The Autoconnect button appears in the Layout Editor toolbar and is represented by a magnet icon. When disabled the magnet appears with a diagonal line through it (Figure 3-8). If necessary, re-enable Autoconnect mode by clicking on this button.

Figure 3-8

The next step in modifying the application is to add some additional components to the layout, the first of which will be a Button for the user to press to initiate the currency conversion.

The Palette panel consists of two columns with the left-hand column containing a list of view component categories. The right-hand column lists the components contained within the currently selected category. In Figure 3-9, for example, the Button view is currently selected within the Buttons category:

Figure 3-9

Click and drag the Button object from the Buttons list and drop it in the horizontal center of the user interface design so that it is positioned beneath the existing TextView widget:

Figure 3-10

The next step is to change the text that is currently displayed by the Button component. The panel located to the right of the design area is the Attributes panel. This panel displays the attributes assigned to the currently selected component in the layout. Within this panel, locate the text property in the Common Attributes section and change the current value from “Button” to “Convert” as shown in Figure 3-11:

Figure 3-11

The second text property with a wrench next to it allows a text property to be set which only appears within the Layout Editor tool but is not shown at runtime. This is useful for testing the way in which a visual component and the layout will behave with different settings without having to run the app repeatedly.

Just in case the Autoconnect system failed to set all of the layout connections, click on the Infer constraints button (Figure 3-12) to add any missing constraints to the layout:

Figure 3-12

At this point it is important to explain the warning button located in the top right-hand corner of the Layout Editor tool as indicated in Figure 3-13. Obviously, this is indicating potential problems with the layout. For details on any problems, click on the button:

Figure 3-13

When clicked, a panel (Figure 3-14) will appear describing the nature of the problems and offering some possible corrective measures:

Figure 3-14

Currently, the only warning listed reads as follows:

Hardcoded string "Convert", should use @string resource