23,99 €
With the advent of HTML5 and CSS3, web designers can now create sophisticated animations without the need of additional plugins such as Flash. However, there hasn't been an easy way for creating animations with web standards until now. This book enables even those with little knowledge of HTML or programming web content to freely create a variety of rich compositions involving motion and interactivity.Learning Adobe Edge will quickly get you up and running with this professional authoring software to create highly engaging content which targets HTML5, CSS, and JavaScript. Content created in Adobe Edge does not rely on a plugin ñ so it can be run within any standard browserñ even on mobile.Learning Adobe Edge begins with an overview of the shifting web landscape and the Edge application. We then move on through the variety of panels and toolsets available, and explore the many options we have when creating motion and interactivity using Edge.The book presents the reasoning behind engaging, standards-based web content and how Edge fills the need for professional tooling in this area. In the book we'll examine content creation and how to achieve fluid animation and advanced transitioning through the Edge timeline. Sprinkled throughout the book are tips and references for those coming to Edge from a background in Flash Professional. Whether you are coming to Edge from Flash Professional or are totally new to motion graphics on the web, Adobe Edge Quickstart Guide provides a solid foundation of motion and interactivity concepts and techniques along with a set of demo assets to build upon.
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Seitenzahl: 121
Veröffentlichungsjahr: 2012
Copyright © 2012 Packt Publishing
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First published: March 2012
Production Reference: 1010312
Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.
ISBN 978-1-84969-330-1
www.packtpub.com
Cover Image by Asher Wishkerman (<[email protected]> )
Author
Joseph Labrecque
Reviewer
Christer Kaitila
Acquisition Editor
Wilson D'souza
Technical Editor
Vishal D'souza
Project Coordinator
Joel Goveya
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Cover Work
Alwin Roy
Joseph Labrecque is primarily employed by the University of Denver as Senior Interactive Software Engineer specializing in the Adobe Flash Platform, where he produces innovative academic toolsets for both traditional desktop environments and emerging mobile spaces. Alongside this principal role, he often serves as adjunct faculty, communicating upon a variety of Flash Platform solutions and general web design and development subjects.
In addition to his accomplishments in higher education, Joseph is the Proprietor of Fractured Vision Media, LLC a digital media production company, technical consultancy, and distribution vehicle for his creative works. He is founder and sole abiding member of the dark ambient recording project "An Early Morning Letter, Displaced" whose releases have received international award nominations and underground acclaim.
Joseph has contributed to a number of respected community publications as an article writer and video tutorialist and is author of the Flash Development for Android Cookbook, Packt Publishing (2011), What's New in Adobe AIR 3, O'Reilly Media (2011), What's New in Flash Player 11, O'Reilly Media (2011), and co-author of Mobile Development with Flash Professional CS5.5 and Flash Builder 4.5: Learn by Video, Adobe Press (2011).
He regularly speaks at user-group meetings and industry conferences such as Adobe MAX, FITC, D2W, 360|Flex, and a variety of other educational and technical conferences. In 2010, he received an Adobe Impact award in recognition of his outstanding contribution to the education community. He has served as an Adobe Education Leader since 2008 and is also an Adobe Community Professional.
Visit him on the web at http://josephlabrecque.com.
Thanks to my family, friends, and benefactors for your continued support.
Christer Kaitila, B.Sc., is a veteran video game developer with 17 years of professional experience. A hardcore gamer, dad, dungeon master, artist, and musician, he never takes himself too seriously and loves what he does for a living: making games!
A child of the arcade scene, he programmed his first video game in the eighties, long before the Internet or hard drives existed. The first programming language he ever learned was 6809 assembly language, followed by BASIC, Turbo Pascal, VB, C++, Lingo, PHP, JavaScript, and finally ActionScript. He grew up as an elite BBS sysop in the MS-DOS era and was an active member of the demoscene in his teens. He put himself through university by providing freelance software programming services for clients. Since then, he has been an active member of the indie game development community and is known by his fellow indies as Breakdance McFunkypants.
Christer frequently joins game jams to keep his skills sharp. Over the years, he has programmed puzzle games, multiplayer RPGs, action titles, shooters, racing games, chat-rooms, persistent online worlds, browser games, and many business applications for clients ranging from 3D displays for industrial devices to simulations made for engineers.
He is the author of the book Adobe Flash 11 Stage3D, Molehill, Game Programming Beginner's Guide, and is about to publish Game Jam Survival Guide.
He runs a popular news website called www.videogamecoder.com, which boasts over 30,000 articles and zero ads. He is one of the Administrators of Ludum Dare. His client work portfolio is available at www.orangeview.net and his personal game development blog is www.mcfunkypants.com, where you can read more about the indie game community and his recent projects.
He lives in Victoria, Canada with his beloved wife and the cutest baby son you've ever seen.
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Edge is an all-new tool from Adobe (currently in pre-release) that seeks to enable the authoring of motion and interactive experiences through HTML, CSS, and JavaScript in a manner consistent with other Creative Suite applications. The Edge application shares many features with other Adobe products, particularly Flash Professional, After Effects, and InDesign. This book will detail how to use this professional authoring software to create highly engaging content that targets Web standards. Content created in Adobe Edge does not rely on a plugin, so it can be run within any standard browser, even on mobile devices. The goal of this quickstart guide is to provide a direct overview of what it takes to create engaging content for the Web and provide a level of familiarity with Edge in order to actually get it done!
Chapter 1, Introduction to Adobe Edge, provides a look at the shifting Web landscape and how changes within devices and browser capabilities have made it possible for Adobe Edge to come about as a useful tool in the field of web design and development.
Chapter 2, The Edge Application Interface, provides a comprehensive overview of the entire Edge application interface. This overview includes a look at the panels, tools, menus, and other application elements that we will need to familiarize ourselves with when using Edge.
Chapter 3, Working with Edge Tools and Managing Assets, delves into many of the tools contained within the Edge application to allow the creation of rectangular elements, text, and assorted other objects.
Chapter 4, Creating Motion with Edge, demonstrates how simple it is to build a composition that involves a number of animated elements and presents a unique toolset for dealing with motion on the Web.
Chapter 5, Adding Interactivity to an Edge Composition, will expand upon the motion-based topics of Chapter 4 through the addition of interactive elements within an Edge project.
Chapter 6, Additional Resources, provides additional resources, which are available over the Internet and also seeks to add a few tips and tricks not covered in the preceding chapters. We close out with a preview of the forthcoming comprehensive book Learning Adobe Edge, Packt Publishing.
To use this book effectively, the reader will need to download the Adobe Edge Preview from Adobe Labs. This is a free download and Adobe is releasing regular updates to the preview along the way to the release version of the application.
Adobe Edge Preview can be acquired from: http://labs.adobe.com/technologies/edge/
This book is for anyone who wants to get started using Adobe Edge to create engaging and interactive content for the Web. It isn't necessary for the reader to have any prior knowledge of website or motion design.
In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.
Code words in text are shown as follows: "These elements will default to a<div> HTML element, but can be changed to employ the following HTML elements instead."
A block of code is set as follows:
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Now we will perform the preceding exercise, but this time will employ the Mark to demonstrate an alternate way of creating motion in Edge".
Warnings or important notes appear in a box like this.
Tips and tricks appear like this.
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