Flowchart and Algorithm Basics - Mercury Learning and Information - E-Book

Flowchart and Algorithm Basics E-Book

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Beschreibung

This book equips readers with efficient, well-structured program logics using flowcharts and algorithms. Flowcharting helps create sequences of steps to solve problems through arithmetic and logical manipulations, essential for instructing computers. Applied examples from various subjects encourage readers to grasp the logic leading to solid programming basics.
The course begins with an introduction to programming, moving on to problems involving selection, looping, and arrays. It concludes with the art of file processing. Each chapter builds on the previous one, ensuring a comprehensive understanding of programming logic and flowcharting techniques.
Understanding these concepts is crucial for developing effective computer instructions. This book transitions readers from basic to advanced problem-solving skills, combining theoretical knowledge with practical examples. It is an essential resource for mastering programming logic and flowcharting.

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Seitenzahl: 155

Veröffentlichungsjahr: 2024

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FLOWCHARTANDALGORITHM BASICS

LICENSE, DISCLAIMER OF LIABILITY, AND LIMITED WARRANTY

By purchasing or using this book (the “Work”), you agree that this license grants permission to use the contents contained herein, but does not give you the right of ownership to any of the textual content in the book or ownership to any of the information or products contained in it. This license does not permit uploading of the Work onto the Internet or on a network (of any kind) without the written consent of the Publisher. Duplication or dissemination of any text, code, simulations, images, etc. contained herein is limited to and subject to licensing terms for the respective products, and permission must be obtained from the Publisher or the owner of the content, etc., in order to reproduce or network any portion of the textual material (in any media) that is contained in the Work.

MERCURY LEARNING AND INFORMATION (“MLI” or “the Publisher”) and anyone involved in the creation, writing, or production of the companion disc, accompanying algorithms, code, or computer programs (“the software”), and any accompanying Web site or software of the Work, cannot and do not warrant the performance or results that might be obtained by using the contents of the Work. The author, developers, and the Publisher have used their best efforts to insure the accuracy and functionality of the textual material and/or programs contained in this package; we, however, make no warranty of any kind, express or implied, regarding the performance of these contents or programs. The Work is sold “as is” without warranty (except for defective materials used in manufacturing the book or due to faulty workmanship).

The author, developers, and the publisher of any accompanying content, and anyone involved in the composition, production, and manufacturing of this work will not be liable for damages of any kind arising out of the use of (or the inability to use) the algorithms, source code, computer programs, or textual material contained in this publication. This includes, but is not limited to, loss of revenue or profit, or other incidental, physical, or consequential damages arising out of the use of this Work.

The sole remedy in the event of a claim of any kind is expressly limited to replacement of the book, and only at the discretion of the Publisher. The use of “implied warranty” and certain “exclusions” vary from state to state, and might not apply to the purchaser of this product.

FLOWCHARTANDALGORITHM BASICS

The Art of Programming

A. B. CHAUDHURI

Copyright ©2020 by MERCURY LEARNINGAND INFORMATION LLC. All rights reserved.Reprinted and revised with permission.

Original title and copyright: The Art of Programming through Flowcharts & Algorithms, 2/E.Copyright ©2018 by Firewall Media (An imprint of Laxmi Publications Pvt. Ltd. All rights reserved.)

This publication, portions of it, or any accompanying software may not be reproduced in any way, stored in a retrieval system of any type, or transmitted by any means, media, electronic display or mechanical display, including, but not limited to, photocopy, recording, Internet postings, or scanning, without prior permission in writing from the publisher.

Publisher: David PallaiMERCURY LEARNING AND INFORMATION22841 Quicksilver DriveDulles, VA [email protected]

A.B. Chaudhuri. Flowchart and Algorithm Basics: The Art of Programming.ISBN: 978-1-68392-537-8

The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks, etc. is not an attempt to infringe on the property of others.

Library of Congress Control Number: 2020938815

202122321 Printed on acid-free paper in the United States of America.

Our titles are available for adoption, license, or bulk purchase by institutions, corporations, etc. For additional information, please contact the Customer Service Dept. at 800-232-0223(toll free).

All of our titles are available in digital format at www.academiccourseware.com and other digital vendors. The sole obligation of MERCURY LEARNING AND INFORMATION to the purchaser is to replace the book, based on defective materials or faulty workmanship, but not based on the operation or functionality of the product.

CONTENTS

Preface

Chapter 1:Introduction to Programming

Introduction

Flowcharting and Algorithms

Exercises

Chapter 2:Problems Involving Selection

Introduction

Exercises

Chapter 3:Problems Involving Looping

Introduction

Exercises

Chapter 4:Problems Involving Arrays

Introduction

Exercises

Chapter 5:The Art of File Processing

Introduction

Indexed File Organization

Relative File Organization

Exercises

Index

PREFACE

The inspiration for this book came from my students, who asked that I write such a book so that others can grasp the art of programming logic development easily and quickly. This book is aimed at inculcating problem-solving skills in beginners in computing science who might be ill-prepared to handle the problem-solving aspects of the discipline.

Although no book can be claimed to be self-contained, an attempt has been made to equip the readers with all the best, most efficient, and well-structured programming logic in the form of flowcharts and algorithms. The illustrative examples will definitely encourage and enable students to solve the problems in the exercises (and they will enjoy the task). As the task of logic development is an art, the same problem can be solved in a number of ways. Self-starters may try different logical approaches to the solutions or instructors may guide the readers to redevelop the solutions using different approaches.

Suggestions for improvement of this work are greatly appreciated.

A. B. Chaudhuri

May 2020

CHAPTER 1

INTRODUCTION TO PROGRAMMING

INTRODUCTION

A computer program is a sequential set of instructions written in a computer language that is used to direct the computer to perform a specific task of computation.

Observe that the definition demands that any set of instructions must be such that the tasks will usually be performed sequentially unless directed otherwise. Each instruction in the set will express a unit of work that a computer language can support. In general, high level languages, also known as 3GLs, support one human activity at a time. For example, if a computational task involves the determination of the average of three numbers, then it will require at least three human activities, viz., getting the numbers, obtaining the sum of the numbers, and then obtaining the average. The process will therefore require three instructions in a computer language. However, it can be done using two instructions, also: first by obtaining the numbers and second by obtaining the sum and the average.

The objective of programming is to solve problems using computers quickly and accurately.

FLOWCHARTING AND ALGORITHMS