Manga Sketchbook - Sweatdrop Studios - E-Book

Manga Sketchbook E-Book

Sweatdrop Studios

0,0

Beschreibung

Go mad with manga! Manga Sketchbook is the ultimate guide to learning how to draw a variety of iconic manga-style characters. A must-have for every fan, this book provides tons of tips and details the building blocks to drawing both male and female manga characters. Including graph paper practice pages both with and without helpful guides, children will spend hours sketching and perfecting dozens of drawings! Also included are in-depth character profiles to draw, color, and bring to life.

Sie lesen das E-Book in den Legimi-Apps auf:

Android
iOS
von Legimi
zertifizierten E-Readern

Seitenzahl: 81

Das E-Book (TTS) können Sie hören im Abo „Legimi Premium” in Legimi-Apps auf:

Android
iOS
Bewertungen
0,0
0
0
0
0
0
Mehr Informationen
Mehr Informationen
Legimi prüft nicht, ob Rezensionen von Nutzern stammen, die den betreffenden Titel tatsächlich gekauft oder gelesen/gehört haben. Wir entfernen aber gefälschte Rezensionen.



SWEATDROP STUDIOS
CONTRIBUTORS
HEAD CONTRIBUTORS
Sonia Leong –
Sweatdrop Editor, Author of 
Beginning
Manga
 and 
The Complete Guide to Drawing Manga
Tutorials: Head, Figures and Proportion, Clothing; Step-by-Step Creations: Male Child
Alternative 1, Teenage Female
Selina Dean
Tutorials: Faces and Expressions, Figures (Exaggerated Proportion Sets), Clothing example,
Accessories, Chibis/Super-Deformed Characters; Step-by-Step Creations: Female Child,
Teenage Male Alternative 2
Hayden Scott-Baron
Tutorials: Clothing example, Lighting, Color Theory; Step-by-Step Creations: Teenage Male,
Adult Male Alternative 2, Adult Female Alternative 2
Laura Watton
Tutorials: Hair, Hands and Feet, Clothing examples, Accessories examples; Step-by-Step
Creations: Female Child Alternative 2, Adult Female
Emma Vieceli
Tutorials: Eyes, Clothing examples; Step-by-Step Creations: Male Child, Teenage Female
Alternative 2, Adult Male
OTHER CONTRIBUTORS
Sam Brown
– Adult Female Alternative 1
Carrie Dean
– Teenage Female Alternative 1
Niki Hunter
– Adult Male Alternative 1
Aleister Kelman
– Teenage Male Alternative 1
Morag Lewis
– Female Child Alternative 1
Wing Yun Man
– Male Child Alternative 2
2
Contents
TUTORIALS
Head
.........................................................
4
Eyes
........................................................
10
Faces and Expressions
........................
16
Hair
.........................................................
22
Hands and Feet
.....................................
28
Figures and Proportions
......................
38
Clothing
..................................................
56
Tools and Equipment
............................
62
Lighting
..................................................
64
Color Theory
..........................................
66
STEP-BY-STEP CREATIONS
Male Child
..............................................
70
Female Child
..........................................
90
Teenage Male
.......................................
110
Teenage Female
..................................
130
Adult Male
...........................................
152
Adult Female
.......................................
172
3
Head
Although manga is a very distinct form of artwork, it is based on the fundamental skills of basic figure
drawing and knowledge of anatomy. Too often many beginners launch straight into the more famous aspects
of the manga style, such as the exaggerated facial features and the lustrous hair, and upon completing their
drawing realize that something does not look quite right. It is very important to have some knowledge about
how the overall head of a character is put together, as it forms the “canvas” for the face, allowing you to place
facial features accurately. Knowing how to construct a head from first principles will mean that you can
effectively portray a character from almost any angle. The human head comes in many different sizes and
shapes. However, all heads are formed from a skull, which can essentially be represented by a sphere with a
lower jaw.
BUILDING BLOCKS
1.
Draw a circle for the upper
part of the head. Draw a cross
over it, splitting the circle
into quarters. The vertical
line represents the center
line of the head and face. The
horizontal line represents the
upper eye socket line.
2.
Draw curved lines from the
sides of the face to the bottom
of the vertical line. These lines
map out the chin and jaw.
Draw another horizontal line
in between the eyeline and
the point of the chin, roughly
equidistant from the two. This
helps place the nose.
3.
Using these lines as a rough
guide for the placement of
features, add in the details of
the eyes, nose, ears, mouth,
and neck. The ears are at a
similar level to the eyes and
are spaced evenly on the
sides of the head. The mouth
is approximately halfway
between the bottom of the
nose and the chin.
4
USEFUL TIPS
Note that the strength and length of the curve can
vary for different faces, depending on how far you
extend the vertical center line.
For a male face, make the neck thicker, the eyes
narrower, the nose longer, and the jawline more
angular. Don’t forget the Adam’s apple!
These guidelines are intended as a rough way of
placing facial features. Depending on the type of
character you are drawing, features can extend
beyond these lines.
When drawing a child, the lower half of the head is
more compact, making all the facial features much
closer together. Draw a small, short nose and mouth,
but keep the eyes large, as in real life. This conveys a
sense of cuteness.
5
You Try!
6
7
DIFFERENT VIEWS
To draw a side view, start with
the forehead, then dip in slightly
before drawing the nose. Below
the nose, draw another dip into
the lips, then chin. Note how the
lips and chin are not far from the
face’s center line. Also observe
the placement of the ear, slightly
closer to the back of the head than
exactly halfway.
Three-quarter views benefit
most from guidelines – think in
three dimensions when drawing
the center line and eyeline.
Take care with the side of the
face – draw a slight dip below
the temple, rounding out to the
cheekbone. The jawline can then
be round, sunken, muscular, etc.,
as appropriate.
OVER TO YOU!
Here are various examples of
different characters’ heads
from several viewpoints. These
characters do not have the same
facial proportions, as they range
from male to female, young to
old. By using the basic model,
you can ensure all of the features
are realistically placed at every
angle the head is viewed from.
8
You Try!
9
Eyes
Large eyes are the most iconic feature of the manga aesthetic. However, there are many different approaches to
drawing manga-style eyes, and each approach can radically change the way in which a character is perceived.
Manga is all about individuality, so use the following guidance as stepping stones to developing your own
unique style.
BUILDING BLOCKS
On the two-dimensional plane, an eye is made up of
three sections: the upper line, the ball, and the lower
line. These three simple parts can be molded into an
infinite number of unique styles. Two very different
examples are shown below and on page 12.
1.
The upper and lower lines are elongated and
flattened. An outside corner has been added and
the two lines are almost touching, closing in the
eye. The ball is partly obscured by the upper line,
suggesting a hooded or glazed expression.
2.
The upper lashes are curving down into the eye
rather than upward as expected. This closes the
eye in further.
3.
A double line has been added inside the lower
line for a three-dimensional perspective. A
couple of extra lines added above the eye show
the eyelid and even the start of the bridge of
the nose.
4.
Finally, a light source is added to increase the
glazed look. The overall impression is of a closed
and mysterious character.
1
2
3
4
10
You Try!
11
SIDE VIEW
When drawing an eye in profile, remember that
the upper and lower lines originate from the outer
corners of the eye.
POSITIONING
As a general rule, when positioning eyes on a head,
they are placed in line with the ears, halfway down
the head (see step 1, page 4). A simple rule of thumb
for distancing the eyes from each other in a straight-
on view is to imagine an invisible third eye in the
center. When drawn in a three-quarter position,
the eye furthest from the viewer will seem slightly
smaller, partly covered by the bridge of the nose.
1.
The upper line is arched rather than flattened
and the lower line shortened. There is still an
outside corner, but this time the two lines are
further apart. The ball has been expanded
upward and is fully visible.
2.
A large and simple lash has been added to
this eye, rather than the complex lashes of
the first example.
3.
The double lines are still in place.
4.
This time, two simple light spots have been
chosen. The impression here is one of wide-eyed
wonder and brightness.
1
2
3
4
12
You Try!
13
LIGHT SOURCE AND COLOR
As an additional touch, color and light are distinctive
features of manga. Eyes offer the opportunity to go
crazy with them – almost anything goes!
1.
Large black pupils curl right around the iris.
There is only a small light spot in each eye.
2.
The large pupils have been colored a slightly
darker shade than the iris, rather than
traditional black. These large eyes reflect a lot of
light back!
3.
A gradient fill (a color fill that gradually blends)
has been used – no pupil is visible at all.
4.
An extreme amount of light spots has been
added to accentuate the openness of the
eyes, and the upper and lower lines have been
dispensed with. This is all done for comic effect.
OVER TO YOU!
Armed with the basic
foundations of shape, build,
positioning, and light, it
is time to see what you
can create! Within the
boundaries of the rules of
thumb that we’ve given you,
it is possible to create a vast
array of different eyes –
some examples are shown
right. Each one is simply a variation on our three-part eye. Can
you spot what has been done to each section? What kind of
characters would have eyes like these?
1
3
2
4
14
You Try!
15
Faces and Expressions
On the most basic level, manga-style faces look very similar: they generally have tiny noses and huge eyes. But
beyond the obvious similarities, there are many subtle nuances that you can use to build a unique style and
individual characters.
EXPRESSIONS
An important aspect of achieving a genuine manga look with your characters is stylizing their expressions
correctly. Many characters will have a set of common expressions, depending on their attitude and personality.
For example, shy or stoic characters won’t be seen with overly exaggerated expressions. Likewise, a happy or
comedic character will lose its impact if you give it subtle features. Think about your character’s personality
and what kind of faces he or she would pull! Some examples are shown below.
HAPPY
SAD
ANGRY
SURPRISED
EMBARRASSED
LAUGHING
16