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Mark Ryan

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Beschreibung

Hit the geometry wall? Get up and running with this no-nonsense guide! Does the thought of geometry make you jittery? You're not alone. Fortunately, this down-to-earth guide helps you approach it from a new angle, making it easier than ever to conquer your fears and score your highest in geometry. From getting started with geometry basics to making friends with lines and angles, you'll be proving triangles congruent, calculating circumference, using formulas, and serving up pi in no time. Geometry is a subject full of mathematical richness and beauty. But it's a subject that bewilders many students because it's so unlike the math they've done before--it requires the use of deductive logic in formal proofs. If you're having a hard time wrapping your mind around what that even means, you've come to the right place! Inside, you'll find out how a proof's chain of logic works and even discover some secrets for getting past rough spots along the way. You don't have to be a math genius to grasp geometry, and this book helps you get un-stumped in a hurry! * Find out how to decode complex geometry proofs * Learn to reason deductively and inductively * Make sense of angles, arcs, area, and more * Improve your chances of scoring higher in your geometry class There's no reason to let your nerves get jangled over geometry--your understanding will take new shape with the help of Geometry For Dummies.

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Geometry For Dummies®, 3rd Edition

Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-5774, www.wiley.com

Copyright © 2016 by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions.

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Library of Congress Control Number: 2016936127

ISBN 978-1-119-18155-2 (pbk); ISBN 978-1-119-18164-4 (ebk); ISBN 978-1-119-18156-9 (ebk)

Geometry For Dummies®

To view this book's Cheat Sheet, simply go to www.dummies.com and search for “Geometry For Dummies Cheat Sheet” in the Search box.

Table of Contents

Cover

Introduction

About This Book

Conventions Used in This Book

What You’re Not to Read

Foolish Assumptions

Icons Used in This Book

Beyond the Book

Where to Go from Here

Part 1: Getting Started with Geometry Basics

Chapter 1: Introducing Geometry

Studying the Geometry of Shapes

Getting Acquainted with Geometry Proofs

When Am I Ever Going to Use This?

Why You Won’t Have Any Trouble with Geometry

Chapter 2: Building Your Geometric Foundation

Getting Down with Definitions

A Few Points on Points

Lines, Segments, and Rays Pointing Every Which Way

Investigating the Plane Facts

Everybody’s Got an Angle

Chapter 3: Sizing Up Segments and Analyzing Angles

Measuring Segments and Angles

Adding and Subtracting Segments and Angles

Cutting in Two or Three: Bisection and Trisection

Proving (Not Jumping to) Conclusions about Figures

Part 2: Introducing Proofs

Chapter 4: Prelude to Proofs

Getting the Lay of the Land: The Components of a Formal Geometry Proof

Reasoning with If-Then Logic

Horsing Around with a Two-Column Proof

Chapter 5: Your Starter Kit of Easy Theorems and Short Proofs

Doing Right and Going Straight: Complementary and Supplementary Angles

Addition and Subtraction: Eight No-Big-Deal Theorems

Like Multiples and Like Divisions? Then These Theorems Are for You!

The X-Files: Congruent Vertical Angles Are Out There

Pulling the Switch with the Transitive and Substitution Properties

Chapter 6: The Ultimate Guide to Tackling a Longer Proof

Making a Game Plan

Using All the Givens

Making Sure You Use If-Then Logic

Chipping Away at the Problem

Jumping Ahead and Working Backward

Filling In the Gaps

Writing Out the Finished Proof

Part 3: Triangles: Polygons of the Three-Sided Variety

Chapter 7: Grasping Triangle Fundamentals

Taking In a Triangle’s Sides

Introducing the Triangle Inequality Principle

Getting to Know Triangles by Their Angles

Sizing Up Triangle Area

Locating the “Centers” of a Triangle

Chapter 8: Regarding Right Triangles

Applying the Pythagorean Theorem

Perusing Pythagorean Triple Triangles

Getting to Know Two Special Right Triangles

Chapter 9: Completing Congruent Triangle Proofs

Introducing Three Ways to Prove Triangles Congruent

CPCTC: Taking Congruent Triangle Proofs a Step Further

Eying the Isosceles Triangle Theorems

Trying Out Two More Ways to Prove Triangles Congruent

Going the Distance with the Two Equidistance Theorems

Making a Game Plan for a Longer Proof

Running a Reverse with Indirect Proofs

Part 4: Polygons of the Four-or-More-Sided Variety

Chapter 10: The Seven Wonders of the Quadrilateral World

Getting Started with Parallel-Line Properties

Meeting the Seven Members of the Quadrilateral Family

Giving Props to Quads: The Properties of Quadrilaterals

Chapter 11: Proving That You Have a Particular Quadrilateral

Putting Properties and Proof Methods Together

Proving That a Quadrilateral Is a Parallelogram

Proving That a Quadrilateral Is a Rectangle, Rhombus, or Square

Proving That a Quadrilateral Is a Kite

Chapter 12: Polygon Formulas: Area, Angles, and Diagonals

Calculating the Area of Quadrilaterals

Finding the Area of Regular Polygons

Using Polygon Angle and Diagonal Formulas

Chapter 13: Similarity: Same Shape, Different Size

Getting Started with Similar Figures

Proving Triangles Similar

CASTC and CSSTP, the Cousins of CPCTC

Splitting Right Triangles with the Altitude-on-Hypotenuse Theorem

Getting Proportional with Three More Theorems

Part 5: Working with Not-So-Vicious Circles

Chapter 14: Coming Around to Circle Basics

The Straight Talk on Circles: Radii and Chords

Pieces of the Pie: Arcs and Central Angles

Going Off on a Tangent about Tangents

Chapter 15: Circle Formulas and Theorems

Chewing on the Pizza Slice Formulas

Digesting the Angle-Arc Theorems and Formulas

Powering Up with the Power Theorems

Part 6: Going Deep with 3-D Geometry

Chapter 16: 3-D Space: Proofs in a Higher Plane of Existence

Lines Perpendicular to Planes

Parallel, Perpendicular, and Intersecting Lines and Planes

Chapter 17: Getting a Grip on Solid Geometry

Flat-Top Figures: They’re on the Level

Getting to the Point of Pointy-Top Figures

Rounding Things Out with Spheres

Part 7: Placement, Points, and Pictures: Alternative Geometry Topics

Chapter 18: Coordinate Geometry

Getting Coordinated with the Coordinate Plane

The Slope, Distance, and Midpoint Formulas

Proving Properties Analytically

Deciphering Equations for Lines and Circles

Chapter 19: Changing the Scene with Geometric Transformations

Some Reflections on Reflections

Not Getting Lost in Translations

Turning the Tables with Rotations

Third Time’s the Charm: Stepping Out with Glide Reflections

Chapter 20: Locating Loci and Constructing Constructions

Loci Problems: Getting in with the Right Set

Drawing with the Bare Essentials: Constructions

Part 8: The Part of Tens

Chapter 21: Ten Things to Use as Reasons in Geometry Proofs

The Reflexive Property

Vertical Angles Are Congruent

The Parallel-Line Theorems

Two Points Determine a Line

All Radii of a Circle Are Congruent

If Sides, Then Angles

If Angles, Then Sides

The Triangle Congruence Postulates and Theorems

CPCTC

The Triangle Similarity Postulates and Theorems

Chapter 22: Ten Cool Geometry Problems

Eureka! Archimedes’s Bathtub Revelation

Determining Pi

The Golden Ratio

The Circumference of the Earth

The Great Pyramid of Khufu

Distance to the Horizon

Projectile Motion

Golden Gate Bridge

The Geodesic Dome

A Soccer Ball

About the Author

Connect with Dummies

End User License Agreement

Guide

Cover

Table of Contents

Begin Reading

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Introduction

Geometry is a subject full of mathematical richness and beauty. The ancient Greeks were into it big-time, and it’s been a mainstay in secondary education for centuries. Today, no education is complete without at least some familiarity with the fundamental principles of geometry.

But geometry is also a subject that bewilders many students because it’s so unlike the math that they’ve done before. Geometry requires you to use deductive logic in formal proofs. This process involves a special type of verbal and mathematical reasoning that’s new to many students. Seeing where to go next in a proof — or even where to start — can be challenging. The subject also involves working with two- and three-dimensional shapes: knowing their properties, finding their areas and volumes, and picturing what they would look like when they’re moved around. This spatial reasoning element of geometry is another thing that makes it different and challenging.

Geometry For Dummies, 3rd Edition, can be a big help to you if you’ve hit the geometry wall. Or if you’re a first-time student of geometry, it can prevent you from hitting the wall in the first place. When the world of geometry opens up to you and things start to click, you may come to really appreciate this topic, which has fascinated people for millennia — and which continues to draw people to careers in art, engineering, architecture, city planning, photography, and computer animation, among others. Oh boy, I bet you can hardly wait to get started!

About This Book

Geometry For Dummies, 3rd Edition, covers all the principles and formulas you need to analyze two- and three-dimensional shapes, and it gives you the skills and strategies you need to write geometry proofs. These strategies can make all the difference in the world when it comes to constructing the somewhat peculiar type of logical argument required for proofs. The non-proof parts of the book contain helpful formulas and tips that you can use anytime you need to shape up your knowledge of shapes.

My approach throughout is to explain geometry in plain English with a minimum of technical jargon. Plain English suffices for geometry because its principles, for the most part, are accessible with your common sense. I see no reason to obscure geometry concepts behind a lot of fancy-pants mathematical mumbo-jumbo. I prefer a street-smart approach.

This book, like all For Dummies books, is a reference, not a tutorial. The basic idea is that the chapters stand on their own as much as possible. So you don’t have to read this book cover to cover — although, of course, you might want to.

Conventions Used in This Book

Geometry For Dummies, 3rd Edition, follows certain conventions that keep the text consistent and oh-so-easy to follow:

Variables are in

italics.

Important math terms are often in

italics

and are defined when necessary. Italics are also sometimes used for emphasis.

Important terms may be

bolded

when they appear as keywords within a bulleted list. I also use bold for the instructions in many-step processes.

As in most geometry books, figures are not necessarily drawn to scale — though most of them are.

I give you

game plans

for many of the geometry proofs in the book. A game plan is not part of the formal solution to a proof; it’s just my way of showing you how to think through a proof. When I don’t give you a game plan, you may want to try to come up with one of your own.

What You’re Not to Read

Focusing on the why in addition to the how-to can be a great aid to a solid understanding of geometry — or any math topic. With that in mind, I’ve put a lot of effort into discussing the underlying logic of many of the ideas in this book. I strongly recommend that you read these discussions, but if you want to cut to the chase, you can get by with reading only the example problems, the step-by-step solutions, and the definitions, theorems, tips, and warnings next to the icons.

I find the gray sidebars interesting and entertaining — big surprise, I wrote them! But you can skip them without missing any essential geometry. And no, you won’t be tested on that stuff.

Foolish Assumptions

I may be going out on a limb, but as I wrote this book, here’s what I assumed about you:

You’re a high school student (or perhaps a junior high student) currently taking a standard high school–level geometry course.

You’re a parent of a geometry student, and you’d like to be able to explain the fundamentals of geometry so you can help your child understand his or her homework and prepare for quizzes and tests.

You’re anyone who wants anything from a quick peek at geometry to an in-depth study of the subject. You want to refresh your recollection of the geometry you studied years ago or want to explore geometry for the first time.

You remember some basic algebra — you know, all those rules for dealing with

x

’s and

y

’s. The good news is that you need very little algebra for doing geometry — but you do need some. In the problems that do involve algebra, I try to lay out all the solutions step by step, which should provide you with some review of simple algebra. If your algebra knowledge has gone completely cold, however, you may need to do a little catching up — but I wouldn’t sweat it.

You’re willing to do a little work. (Work? Egad!) As unpopular as the notion may be, understanding geometry does require some effort from time to time. I’ve tried to make this material as accessible as possible, but it is math after all. You can’t learn geometry by listening to a book-on-tape while lying on the beach. (But if you are at the beach, you can hone your geometry skills by estimating how far away the horizon is — see

Chapter 22

for details.)

Icons Used in This Book

The following icons can help you quickly spot important information:

Next to this icon are theorems and postulates (mathematical truths), definitions of geometry terms, explanations of geometry principles, and a few other things you should remember as you work through the book.

This icon highlights shortcuts, memory devices, strategies, and so on.

Ignore these icons, and you may end up doing lots of extra work or getting the wrong answer or both.

Beyond the Book

This book provides you with quite a bit of geometry instruction and practice. But if you need more help, I encourage you to check out additional resources available to you online. You can access a free Cheat Sheet by simply going to www.dummies.com and entering “Geometry For Dummies Cheat Sheet” in the Search box. It’s a handy resource to keep on your computer, tablet, or smartphone.

Where to Go from Here

If you’re a geometry beginner, you should probably start with Chapter 1 and work your way through the book in order; but if you already know a fair amount of the subject, feel free to skip around. For instance, if you need to know about quadrilaterals, check out Chapter 10. Or if you already have a good handle on geometry proof basics, you may want to dive into the more advanced proofs in Chapter 9.

You can also go to the excellent companion to this book, Geometry Workbook For Dummies, to do some practice problems.

And from there, naturally, you can go

To the head of the class

To Go to collect $200

To chill out

To explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man (or woman) has gone before

If you’re still reading this, what are you waiting for? Go take your first steps into the wonderful world of geometry!

Part 1

Getting Started with Geometry Basics

IN THIS PART …

Discover why you should care about geometry.

Understand lines, points, angles, planes, and other geometry fundamentals.

Measure and work with segments and angles.

Chapter 1

Introducing Geometry

IN THIS CHAPTER

Surveying the geometric landscape: Shapes and proofs

Finding out “What is the point of geometry, anyway?”

Getting psyched to kick some serious geometry butt

Studying geometry is sort of a Dr. Jekyll-and-Mr. Hyde thing. You have the ordinary, everyday geometry of shapes (the Dr. Jekyll part) and the strange world of geometry proofs (the Mr. Hyde part).

Every day, you see various shapes all around you (triangles, rectangles, boxes, circles, balls, and so on), and you’re probably already familiar with some of their properties: area, perimeter, and volume, for example. In this book, you discover much more about these basic properties and then explore more-advanced geometric ideas about shapes.

Geometry proofs are an entirely different sort of animal. They involve shapes, but instead of doing something straightforward like calculating the area of a shape, you have to come up with an airtight mathematical argument that proves something about a shape. This process requires not only mathematical skills but verbal skills and logical deduction skills as well, and for this reason, proofs trip up many, many students. If you’re one of these people and have already started singing the geometry-proof blues, you might even describe proofs — like Mr. Hyde — as monstrous. But I’m confident that, with the help of this book, you’ll have no trouble taming them.

This chapter is your gateway into the sensational, spectacular, and super-duper (but sometimes somewhat stupefying) subject of this book: geometry. If you’re tempted to ask, “Why should I care about geometry?” this chapter will give you the answer.

Studying the Geometry of Shapes

Have you ever reflected on the fact that you’re literally surrounded by shapes? Look around. The rays of the sun are — what else? — rays. The book in your hands has a shape, every table and chair has a shape, every wall has an area, and every container has a shape and a volume; most picture frames are rectangles, CDs and DVDs are circles, soup cans are cylinders, and so on and so on. Can you think of any solid thing that doesn’t have a shape? This section gives you a brief introduction to these one-, two-, and three-dimensional shapes that are all-pervading, omnipresent, and ubiquitous — not to mention all around you.

One-dimensional shapes

There aren’t many shapes you can make if you’re limited to one dimension. You’ve got your lines, your segments, and your rays. That’s about it. But it doesn’t follow that having only one dimension makes these things unimportant — not by any stretch. Without these one-dimensional objects, there’d be no two-dimensional shapes; and without 2-D shapes, you can’t have 3-D shapes. Think about it: 2-D squares are made up of four 1-D segments, and 3-D cubes are made up of six 2-D squares. And it’d be very difficult to do much mathematics without the simple 1-D number line or without the more sophisticated 2-D coordinate system, which needs 1-D lines for its x- and y-axes. (I cover lines, segments, and rays in Chapter 2; Chapter 18 discusses the coordinate plane.)

Two-dimensional shapes

As you probably know, two-dimensional shapes are flat things like triangles, circles, squares, rectangles, and pentagons. The two most common characteristics you study about 2-D shapes are their area and perimeter. These geometric concepts come up in countless situations in the real world. You use 2-D geometry, for example, when figuring the acreage of a plot of land, the number of square feet in a home, the size and shape of cloth needed when making curtains or clothing, the length of a running track, the dimensions of a picture frame, and so on. The formulas for calculating the area and perimeter of 2-D shapes are covered in Parts 3 through 5.

I devote many chapters in this book to triangles and quadrilaterals (shapes with four sides); I give less space to shapes that have more sides, like pentagons and hexagons. Shapes of any number of straight sides, called polygons, have more-advanced features such as diagonals, apothems, and exterior angles, which you explore in Part 4.

You may be familiar with some shapes that have curved sides, such as circles, ellipses, and parabolas. The circle is the only curved 2-D shape covered in this book. In Part 5, you investigate all sorts of interesting circle properties involving diameters, radii, chords, tangent lines, and so on.

HISTORICAL HIGHLIGHTS IN THE STUDY OF SHAPES

The study of geometry has impacted architecture, engineering, astronomy, physics, medicine, and warfare, among other fields, in countless ways for well over 5,000 years. I doubt anyone will ever be able to put a date on the discovery of the simple formula for the area of a rectangle , but it likely predates writing and goes back to some of the earliest farmers. Some of the first known writings from Mesopotamia (in about 3500 B.C.) deal with the area of fields and property. And I’d bet that even pre-Mesopotamian farmers knew that if one farmer planted an area three times as long and twice as wide as another farmer, then the bigger plot would be , or 6 times as large as the smaller one.

The architects of the pyramids at Giza (built around 2500 B.C.) knew how to construct right angles using a 3-4-5 triangle (one of the right triangles I discuss in Chapter 8). Right angles are necessary for the corners of the pyramid’s square base, among other things. And of course, you’ve probably heard of Pythagoras (circa 570–500 B.C.) and the famous right-triangle theorem named after him (see Chapter 8). Archimedes (287–212 B.C.) used geometry to invent the pulley. He developed a system of compound pulleys that could lift an entire warship filled with men (for more of Archimedes’s accomplishments, see Chapter 22). The Chinese knew how to calculate the area and volume of many different geometric shapes and how to construct a right triangle by 100 B.C.

In more recent times, Galileo Galilei (1564–1642) discovered the equation for the motion of a projectile (see Chapter 22) and designed and built the best telescope of his day. Johannes Kepler (1571–1630) measured the area of sections of the elliptical orbits of the planets as they orbit the sun. René Descartes (1596–1650) is credited with inventing coordinate geometry, the basis for most mathematical graphing (see Chapter 18). Isaac Newton (1642–1727) used geometrical methods in his Principia Mathematica, the famous book in which he set out the principle of universal gravitation.

Closer to home, Ben Franklin (1706–1790) used geometry to study meteorology and ocean currents. George Washington (1732–1799) used trigonometry (the advanced study of triangles) while working as a surveyor before he became a soldier. Last but certainly not least, Albert Einstein discovered one of the most bizarre geometry rules of all: that gravity warps the universe. One consequence of this is that if you were to draw a giant triangle around the sun, the sum of its angles would actually be a little larger than . This contradicts the rule for triangles (see Chapter 7), which works until you get to an astronomical scale. The list of highlights goes on and on.

Three-dimensional shapes

I cover three-dimensional shapes in Part 6. You work with prisms (a box is one example), cylinders, pyramids, cones, and spheres. The two major characteristics of these 3-D shapes, which you study in Chapter 17, are their surface area and volume.

Three-dimensional concepts like volume and surface area come up frequently in the real world; examples include the volume of water in a fish tank or backyard pool. The amount of wrapping paper you need to wrap a gift box depends on its surface area. And if you wanted to calculate the surface area and volume of the Great Pyramid of Giza — you’ve been dying to do this, right? — you couldn’t do it without 3-D geometry.

Here are a couple of ideas about how the three dimensions are interrelated. Two-dimensional shapes are enclosed by their sides, which are 1-D segments; 3-D shapes are enclosed by their faces, which are 2-D polygons. And here’s a real-world example of the relationship between 2-D area and 3-D volume: A gallon of paint (a 3-D volume quantity) can cover a certain number of square feet of area on a wall (a 2-D area quantity). (Well, okay, I have to admit it — I’m playing a bit fast and loose with my dimensions here. The paint on the wall is actually a 3-D shape. There’s the length and width of the wall, and the third dimension is the thickness of the layer of paint. If you multiply these three dimensions together, you get the volume of the paint.)

Getting Acquainted with Geometry Proofs

Geometry proofs are an oddity in the mathematical landscape, and just about the only place you find geometry proofs is in a geometry course. If you’re in a course right now and you’re wondering what’s the point of studying something you’ll never use again, I get to that in a minute in the section “When Am I Ever Going to Use This?” For now, I just want to give you a very brief description of what a geometry proof is.

A geometry proof — like any mathematical proof — is an argument that begins with known facts, proceeds from there through a series of logical deductions, and ends with the thing you’re trying to prove.

Mathematicians have been writing proofs — in geometry and all other areas of math — for over 2,000 years. (See the sidebar about Euclid and the history of geometry proofs.) The main job of a present-day mathematician is proving things by writing formal proofs. This is how the field of mathematics progresses: As more and more ideas are proved, the body of mathematical knowledge grows. Proofs have always played, and still play, a significant role in mathematics. And that’s one of the reasons you’re studying them. Part 2 delves into all the details on proofs; in the sections that follow, I get you started in the right direction.

Easing into proofs with an everyday example

You probably never realized it, but sometimes when you think through a situation in your day-to-day life, you use the same type of deductive logic that’s used in geometry proofs. Although the topics are different, the basic nature of the argument is the same.

Here’s an example of real-life logic. Say you’re at a party at Sandra’s place. You have a crush on Sandra, but she’s been dating Johnny for a few months. You look around at the partygoers and notice Johnny talking with Judy, and a little later you see them step outside for a few minutes. When they come back inside, Judy’s wearing Johnny’s ring. You weren’t born yesterday, so you put two and two together and realize that Sandra’s relationship with Johnny is in trouble and, in fact, may end any minute. You glance over in Sandra’s direction and see her leaving the room with tears in her eyes. When she comes back, you figure it might not be a bad idea to go over and talk with her.

(By the way, this story about a party gone bad is based on Lesley Gore’s No. 1 hit from the ’60s, “It’s My Party.” The sequel song, also a hit, “Judy’s Turn to Cry,” relates how Sandra got back at Judy. Check out the lyrics online.)

Now, granted, this party scenario may not seem like it involves a deductive argument. Deductive arguments tend to contain many steps or a chain of logic like, “If A, then B; and if B, then C; if C, then D; and so on.” The party fiasco may not seem like this at all because you’d probably see it as a single incident. You see Judy come inside wearing Johnny’s ring, you glance at Sandra and see that she’s upset, and the whole scenario is clear to you in an instant. It’s all obvious — no logical deduction seems necessary.

Turning everyday logic into a proof

Imagine that you had to explain your entire thought process about the party situation to someone with absolutely no knowledge of how people usually behave. For instance, imagine that you had to explain your thinking to a hypothetical Martian who knows nothing about our Earth ways. In this case, you would need to walk him through your reasoning step by step.

Here’s how your argument might go. Note that each statement comes with the reasoning in parentheses:

Sandra and Johnny are going out (this is a given fact).

Johnny and Judy go outside for a few minutes (also given).

When Judy returns, she has a new ring on her finger (a third given).

Therefore, she’s wearing Johnny’s ring (

much

more probable than, say, that she found a ring on the ground outside).

Therefore, Judy is going out with Johnny (because when a boy gives a girl his ring, it means they’re going out).

Therefore, Sandra and Johnny will break up soon (because a girl will not continue to go out with a guy who’s just given another girl his ring).

Therefore, Sandra will soon be available (because that’s what happens after someone breaks up).

Therefore, I should go over and talk with her (duh).

This eight-step argument shows you that there really is a chain of logical deductions going on beneath the surface, even though in real life your reasoning and conclusions about Sandra would come to you in an instant. And the argument gives you a little taste for the type of step-by-step reasoning you use in geometry proofs. You see your first geometry proof in the next section.

Sampling a simple geometrical proof

Geometry proofs are like the party argument in the preceding section, only with a lot less drama. They follow the same type of series of intermediate conclusions that lead to the final conclusion: Beginning with some given facts, say A and B, you go on to say therefore, C; then therefore, D; then therefore, E; and so on till you get to your final conclusion. Here’s a very simple example using the line segments in Figure 1-1.

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FIGURE 1-1: and , each made up of three pieces.

For this proof, you’re told that segment is congruent to (the same length as) segment , that is congruent to , and that is congruent to . (By the way, instead of saying is congruent to all the time, you can just use the symbol to mean the same thing.) You have to prove that . Now, you may be thinking, “That’s obvious — if is the same length as and both segments contain the equal short pieces and the equal medium pieces, then the longer third pieces have to be equal as well.” And of course, you’d be right. But that’s not how the proof game is played. You have to spell out every little step in your thinking so your argument doesn’t have any gaps. Here’s the whole chain of logical deductions:

(this is given).

and

(these facts are also given).

Therefore,

(because if you add equal things to equal things, you get equal totals).

Therefore,

(because if you start with equal segments, the whole segments

and

,

and take away equal parts of them,

and

,

the parts that are left must be equal).

In formal proofs, you write your statements (like from Step 3) in one column and your justifications for those statements in another column. Chapter 4 shows you the setup.

HATE PROOFS? BLAME EUCLID.

Euclid (circa 385–275 B.C.) is usually credited with getting the ball rolling on geometry proofs. (If you’re having trouble with proofs, now you know who to blame.) His approach was to begin with a few undefined terms such as point and line and then to build from there, carefully defining other terms like segment and angle. He also realized that he’d need to begin with some unproved principles (called postulates) that he’d just have to assume were true.

He started with ten postulates, such as “a straight line segment can be drawn by connecting any two points” and “two things that each equal a third thing are equal to one another.” After setting down the undefined terms, the definitions, and the postulates, his real work began. Using these three categories of things, he proved his first theorem (a proven geometric principle), which was the side-angle-side method of proving triangles congruent (see Chapter 9). And then he proved another theorem and another and so on.

Once a theorem had been proved, it could then be used (along with the undefined terms, definitions, and postulates) to prove other theorems. If you’re working on proofs in a standard high school geometry course, you’re walking in the footsteps of Euclid, one of the giants in the history of mathematics — lucky you!

When Am I Ever Going to Use This?

You’ll likely have plenty of opportunities to use your knowledge about the geometry of shapes. And what about geometry proofs? Not so much. Read on for details.

When you’ll use your knowledge of shapes

Shapes are everywhere, so every educated person should have a working knowledge of shapes and their properties. The geometry of shapes comes up often in daily life, particularly with measurements.

In day-to-day life, if you have to buy carpeting or fertilizer or grass seed for your lawn, you should know something about area. You might want to understand the measurements in recipes or on food labels, or you may want to help a child with an art or science project that involves geometry. You certainly need to understand something about geometry to build some shelves or a backyard deck. And after finishing your work, you might be hungry — a grasp of how area works can come in handy when you’re ordering pizza: a 20-inch pizza is four, not two, times as big as a 10-incher, and a 14-inch pizza is twice as big as a 10-incher. (Check out Chapter 15 to see why this is.)

CAREERS THAT USE GEOMETRY

Here’s a quick alphabetical tour of careers that use geometry. Artists use geometry to measure canvases, make frames, and design sculptures. Builders use it in just about everything they do; ditto for carpenters. For dentists, the shape of teeth, cavities, and fillings is one big geometry problem. Dairy farmers use geometry when calculating the volume of milk output in gallons. Diamond cutters use geometry every time they cut a stone.

Eyeglass manufacturers use geometry in countless ways whenever they use the science of optics. Fighter pilots (or quarterbacks or anyone else who has to aim something at a moving target) have to understand angles, distance, trajectory, and so on. Grass-seed sellers have to know how much seed customers need to use per square yard or per acre. Helicopter pilots use geometry (actually, their computerized instruments do the work for them) for all calculations that affect taking off and landing, turning, wind speed, lift, drag, acceleration, and the like. Instrument makers have to use geometry when they make trumpets, pianos, violins — you name it. And the list goes on and on …

When you’ll use your knowledge of proofs

Will you ever use your knowledge of geometry proofs? In this section, I give you two answers to this question: a politically correct one and a politically incorrect one. Take your pick.

First, the politically correct answer (which is also actually correct). Granted, it’s extremely unlikely that you’ll ever have occasion to do a single geometry proof outside of a high school math course (college math majors are about the only exception). However, doing geometry proofs teaches you important lessons that you can apply to non-mathematical arguments. Among other things, proofs teach you the following:

Not to assume things are true just because they seem true at first glance

To very carefully explain each step in an argument even if you think it should be obvious to everyone

To search for holes in your arguments

Not to jump to conclusions

And in general, proofs teach you to be disciplined and rigorous in your thinking and in how you communicate your thoughts.

If you don’t buy that PC stuff, I’m sure you’ll understand this politically incorrect answer: Okay, so you’re never going to use geometry proofs. But you do want to get a decent grade in geometry, right? So you might as well pay attention in class (what else is there to do, anyway?), do your homework, and use the hints, tips, and strategies I give you in this book. They’ll make your life much easier. Promise.

Why You Won’t Have Any Trouble with Geometry

Geometry, especially proofs, can be difficult. Mathwise, it’s foreign territory with some rocky terrain. But it’s far from impossible, and you can do several things to make your geometry experience smooth sailing:

Powering through proofs:

If you get stuck on a proof, check out the helpful tips and warnings that I give you throughout each chapter. You may also want to look at

Chapter 21

to make sure you keep the ten most important ideas for proofs fresh in your mind. Finally, you can go to

Chapter 6

to see how to reason your way through a long, complicated proof.

Figuring out formulas:

If you can’t figure out a problem that uses a geometry formula, you can look at the online Cheat Sheet to make sure that you have the formula right. Simply go to

www.dummies.com

and enter “Geometry For Dummies Cheat Sheet” in the Search box.

Sticking it out:

My main piece of advice to you is to never give up on a problem. The greater the number of tricky problems that you finally beat, the more experience you gain to help you beat the next one. After you take in all my expert advice — no brag, just fact — you should have all the tools you need to face down whatever your geometry teacher or math-crazy friends can throw at you.

Chapter 2

Building Your Geometric Foundation

IN THIS CHAPTER

Examining the basic components of complex shapes

Understanding points, lines, rays, segments, angles, and planes

Pairing up with angle pairs

In this chapter, you go over the groundwork that gets you geared up for some grueling and gut-wrenching geometry. (That’s some carefully crafted consonance for you. And no, the rest of the geometry in this book isn’t really grueling or gut-wrenching — I just needed some “g” words.) These building blocks also work for merely-moderately-challenging geometry and do-it-in-your-sleep geometry.

All kidding aside, this chapter should be pretty easy, but don’t skip it — unless you’re already a geometry genius — because many of the ideas you see here are crucial to understanding the rest of this book.

Getting Down with Definitions

The study of geometry begins with the definitions of the five simplest geometric objects: point, line, segment, ray, and angle. And I throw in two extra definitions for you (plane and 3-D space) for no extra charge. Collectively, these terms take you from no dimensions up to the third dimension.

Here are the definitions of segment, ray, angle, plane, and 3-D space and the “undefinitions” of point and line (these two terms are technically undefinable — see the nearby sidebar for details):

Point:

A point is like a dot except that it actually has no size at all; or you can say that it’s infinitely small (except that even saying

infinitely small

makes a point sound larger than it really is). Essentially, a point is zero-dimensional, with no height, length, or width, but you draw it as a dot, anyway. You name a point with a single uppercase letter, as with points

A

,

D

, and

T

in

Figure 2-1

.

Line: A line is like a thin, straight wire (although really it’s infinitely thin — or better yet, it has no width at all). Lines have length, so they’re one-dimensional. Remember that a line goes on forever in both directions, which is why you use the little double-headed arrow as in (read as line AB).

Check out Figure 2-1 again. Lines are usually named using any two points on the line, with the letters in any order. So is the same line as , is the same as , and is the same as . Occasionally, lines are named with a single, italicized, lowercase letter, such as lines f and g.

Line segment (or just segment): A segment is a section of a line that has two endpoints. See Figure 2-1 yet again. If a segment goes from P to R, you call it segmentPR and write it as . You can also switch the order of the letters and call it . Segments can also appear within lines, as in .

Note: A pair of letters without a bar over it means the length of a segment. For example, PR means the length of .

Ray: A ray is a section of a line (kind of like half a line) that has one endpoint and goes on forever in the other direction. If its endpoint is point K and it goes through point S and then past it forever, you call the “half line” ray KS and write . See Figure 2-2.

The first letter always indicates the ray’s endpoint. For instance, can also be called because either way, you start at A and go forever past B and C., however, is a different ray.

Angle: Two rays with the same endpoint form an angle. Each ray is a side of the angle, and the common endpoint is the angle’s vertex. You can name an angle using its vertex alone or three points (first, a point on one ray, then the vertex, and then a point on the other ray).

Check out Figure 2-3. Rays and form the sides of an angle, with point P as the vertex. You can call the angle , , or . Angles can also be named with numbers, such as the angle on the right in the figure, which you can call . The number is just another way of naming the angle, and it has nothing to do with the size of the angle.

The angle on the right also illustrates the interior and exterior of an angle.

Plane:

A plane is like a perfectly flat sheet of paper except that it has no thickness whatsoever and it goes on forever in all directions. You might say it’s infinitely thin and has an infinite length and an infinite width. Because it has length and width but no height, it’s two-dimensional. Planes are named with a single, italicized, lowercase letter or sometimes with the name of a figure (a rectangle, for example) that lies in the plane.

Figure 2-4

shows plane

m

, which goes out forever in four directions.

3-D (three-dimensional) space: 3-D space is everywhere — all of space in every direction. First, picture an infinitely big map that goes forever to the north, south, east, and west. That’s a two-dimensional plane. Then, to get 3-D space from this map, add the third dimension by going up and down forever.

There’s no good way to draw 3-D space (Figure 2-4 shows my best try, but it’s not going to win any awards). Unlike a box, 3-D space has no shape and no borders.

Because 3-D space takes up all the space in the universe, it’s sort of the opposite of a point, which takes up no space at all. But on the other hand, 3-D space is like a point in that both are difficult to define because both are completely without features.

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FIGURE 2-1: Some points, lines, and segments.

© John Wiley & Sons, Inc.

FIGURE 2-2: Catching a few rays.

© John Wiley & Sons, Inc.

FIGURE 2-3: Some angles and their parts.

© John Wiley & Sons, Inc.

FIGURE 2-4: A two-dimensional plane and three-dimensional space.

Here’s something a bit peculiar about the way objects are depicted in geometry diagrams: Even if lines, segments, rays, and so on don’t appear in a diagram, they’re still sort of there — as long as you’d know where to draw them. For example, Figure 2-1 contains a segment, , that goes from P to D and has endpoints at P and D — even though you don’t see it. (I know that may seem a bit weird, but this idea is just one of the rules of the game. Don’t sweat it.)

DEFINING THE UNDEFINABLE

Definitions typically use simpler terms to explain the meaning of more-complex ones. Consider, for example, the definition of the median of a triangle: “a segment from a vertex of a triangle to the midpoint of the opposite side.” You use the basic terms segment, vertex, triangle, midpoint, and side to define the new term, median. If you don’t know the meaning of, say, midpoint, you can look up its definition and find its meaning explained in terms of point, segment, and congruent. And then you can look up one of those terms if you have to, and so on.

But with the word point (and line), this strategy just doesn’t work. Try to define point without using the word point or a synonym of point in the definition. Any luck? I didn’t think so. You can’t do it. And using point or a synonym of point in its own definition is circular and therefore not valid — you can’t use a term in its own definition because to be able to understand the definition, you’d have to already know the meaning of the word you’re trying to figure out! That’s why some words, though they appear in your dictionary, are technically undefined in the world of math.

A Few Points on Points

There isn’t much that can be said about points. They have no features, and each one is the same as every other. Various groups of points, however, do merit an explanation:

Collinear points:

See the word

line

in

collinear

? Collinear points are points that lie on a line. Any two points are always collinear because you can always connect them with a straight line. Three or more points can be collinear, but they don’t have to be. See

Figure 2-5

.

Non-collinear points:

These points, like points

X

,

Y

, and

Z

in

Figure 2-5

, don’t all lie on the same line.

Coplanar points: A group of points that lie in the same plane are coplanar. Any two or three points are always coplanar. Four or more points might or might not be coplanar.

Look at Figure 2-6, which shows coplanar points A, B, C, and D. In the box on the right, there are many sets of coplanar points. Points P, Q, X, and W, for example, are coplanar; the plane that contains them is the left side of the box. Note that points Q, X, S, and Z are also coplanar even though the plane that contains them isn’t shown; it slices the box in half diagonally.

Non-coplanar points: A group of points that don’t all lie in the same plane are non-coplanar.

See Figure 2-6. Points P, Q, X, and Y